OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Safe HaskellNone

Graphics.Rendering.OpenGL.Raw.NV.VertexProgram

Contents

Description

All raw functions and tokens from the NV_vertex_program extension, see http://www.opengl.org/registry/specs/NV/vertex_program.txt.

Synopsis

Functions

glGetVertexAttribPointervNV :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()Source

Tokens

gl_MATRIX0_NV :: GLenumSource

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX1_NV :: GLenumSource

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX2_NV :: GLenumSource

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX3_NV :: GLenumSource

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX4_NV :: GLenumSource

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX5_NV :: GLenumSource

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX6_NV :: GLenumSource

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX7_NV :: GLenumSource

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.