OpenGL-2.8.0.0: A binding for the OpenGL graphics system

Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Safe HaskellNone

Graphics.Rendering.OpenGL.GL.Tensor

Description

This package contains tensor data types and their instances for some basic type classes.

Synopsis

Documentation

newtype Vertex1 a Source

A vertex with y=0, z=0 and w=1.

Constructors

Vertex1 a 

Instances

Functor Vertex1 
Typeable1 Vertex1 
Applicative Vertex1 
Foldable Vertex1 
Traversable Vertex1 
Bounded a => Bounded (Vertex1 a) 
Eq a => Eq (Vertex1 a) 
Ord a => Ord (Vertex1 a) 
Read a => Read (Vertex1 a) 
Show a => Show (Vertex1 a) 
Ix a => Ix (Vertex1 a) 
Typeable a => Typeable (Vertex1 a) 
Storable a => Storable (Vertex1 a) 
VertexAttribComponent a => VertexAttrib (Vertex1 a) 

data Vertex2 a Source

A vertex with z=0 and w=1.

Constructors

Vertex2 !a !a 

Instances

Functor Vertex2 
Typeable1 Vertex2 
Applicative Vertex2 
Foldable Vertex2 
Traversable Vertex2 
TrimmingPoint Vertex2 
Bounded a => Bounded (Vertex2 a) 
Eq a => Eq (Vertex2 a) 
Ord a => Ord (Vertex2 a) 
Read a => Read (Vertex2 a) 
Show a => Show (Vertex2 a) 
Ix a => Ix (Vertex2 a) 
Typeable a => Typeable (Vertex2 a) 
Storable a => Storable (Vertex2 a) 
VertexAttribComponent a => VertexAttrib (Vertex2 a) 
VertexComponent a => Vertex (Vertex2 a) 
WindowPosComponent a => WindowPos (Vertex2 a) 
RasterPosComponent a => RasterPos (Vertex2 a) 
UniformComponent a => Uniform (Vertex2 a) 

data Vertex3 a Source

A vertex with w=1.

Constructors

Vertex3 !a !a !a 

Instances

Functor Vertex3 
Typeable1 Vertex3 
Applicative Vertex3 
Foldable Vertex3 
Traversable Vertex3 
ControlPoint Vertex3 
TrimmingPoint Vertex3 
Bounded a => Bounded (Vertex3 a) 
Eq a => Eq (Vertex3 a) 
Ord a => Ord (Vertex3 a) 
Read a => Read (Vertex3 a) 
Show a => Show (Vertex3 a) 
Ix a => Ix (Vertex3 a) 
Typeable a => Typeable (Vertex3 a) 
Storable a => Storable (Vertex3 a) 
VertexAttribComponent a => VertexAttrib (Vertex3 a) 
VertexComponent a => Vertex (Vertex3 a) 
WindowPosComponent a => WindowPos (Vertex3 a) 
RasterPosComponent a => RasterPos (Vertex3 a) 
UniformComponent a => Uniform (Vertex3 a) 

data Vertex4 a Source

A fully-fledged four-dimensional vertex.

Constructors

Vertex4 !a !a !a !a 

Instances

Functor Vertex4 
Typeable1 Vertex4 
Applicative Vertex4 
Foldable Vertex4 
Traversable Vertex4 
ControlPoint Vertex4 
Bounded a => Bounded (Vertex4 a) 
Eq a => Eq (Vertex4 a) 
Ord a => Ord (Vertex4 a) 
Read a => Read (Vertex4 a) 
Show a => Show (Vertex4 a) 
Ix a => Ix (Vertex4 a) 
Typeable a => Typeable (Vertex4 a) 
Storable a => Storable (Vertex4 a) 
VertexAttribComponent a => VertexAttrib (Vertex4 a) 
VertexComponent a => Vertex (Vertex4 a) 
RasterPosComponent a => RasterPos (Vertex4 a) 
UniformComponent a => Uniform (Vertex4 a) 

newtype Vector1 a Source

A one-dimensional vector.

Constructors

Vector1 a 

Instances

Functor Vector1 
Typeable1 Vector1 
Applicative Vector1 
Foldable Vector1 
Traversable Vector1 
Bounded a => Bounded (Vector1 a) 
Eq a => Eq (Vector1 a) 
Ord a => Ord (Vector1 a) 
Read a => Read (Vector1 a) 
Show a => Show (Vector1 a) 
Ix a => Ix (Vector1 a) 
Typeable a => Typeable (Vector1 a) 
Storable a => Storable (Vector1 a) 
VertexAttribComponent a => VertexAttrib (Vector1 a) 

data Vector2 a Source

A two-dimensional vector.

Constructors

Vector2 !a !a 

Instances

Functor Vector2 
Typeable1 Vector2 
Applicative Vector2 
Foldable Vector2 
Traversable Vector2 
Bounded a => Bounded (Vector2 a) 
Eq a => Eq (Vector2 a) 
Ord a => Ord (Vector2 a) 
Read a => Read (Vector2 a) 
Show a => Show (Vector2 a) 
Ix a => Ix (Vector2 a) 
Typeable a => Typeable (Vector2 a) 
Storable a => Storable (Vector2 a) 
VertexAttribComponent a => VertexAttrib (Vector2 a) 

data Vector3 a Source

A three-dimensional vector.

Constructors

Vector3 !a !a !a 

Instances

Functor Vector3 
Typeable1 Vector3 
Applicative Vector3 
Foldable Vector3 
Traversable Vector3 
Bounded a => Bounded (Vector3 a) 
Eq a => Eq (Vector3 a) 
Ord a => Ord (Vector3 a) 
Read a => Read (Vector3 a) 
Show a => Show (Vector3 a) 
Ix a => Ix (Vector3 a) 
Typeable a => Typeable (Vector3 a) 
Storable a => Storable (Vector3 a) 
VertexAttribComponent a => VertexAttrib (Vector3 a) 

data Vector4 a Source

A four-dimensional vector.

Constructors

Vector4 !a !a !a !a 

Instances

Functor Vector4 
Typeable1 Vector4 
Applicative Vector4 
Foldable Vector4 
Traversable Vector4 
Bounded a => Bounded (Vector4 a) 
Eq a => Eq (Vector4 a) 
Ord a => Ord (Vector4 a) 
Read a => Read (Vector4 a) 
Show a => Show (Vector4 a) 
Ix a => Ix (Vector4 a) 
Typeable a => Typeable (Vector4 a) 
Storable a => Storable (Vector4 a) 
VertexAttribComponent a => VertexAttrib (Vector4 a)