Haskell Platform

Index - G

g3Data.Graph.Inductive.Example
g3bData.Graph.Inductive.Example
GADTsLanguage.Haskell.Extension, Distribution.Simple
GADTSyntaxLanguage.Haskell.Extension, Distribution.Simple
gameModeActiveGraphics.UI.GLUT.GameMode, Graphics.UI.GLUT
GameModeBitsPerPlaneGraphics.UI.GLUT.GameMode, Graphics.UI.GLUT
gameModeCapabilitiesGraphics.UI.GLUT.GameMode, Graphics.UI.GLUT
GameModeCapabilityGraphics.UI.GLUT.GameMode, Graphics.UI.GLUT
GameModeCapabilityDescriptionGraphics.UI.GLUT.GameMode, Graphics.UI.GLUT
GameModeHeightGraphics.UI.GLUT.GameMode, Graphics.UI.GLUT
GameModeInfo 
1 (Data Constructor)Graphics.UI.GLUT.GameMode, Graphics.UI.GLUT
2 (Type/Class)Graphics.UI.GLUT.GameMode, Graphics.UI.GLUT
gameModeInfoGraphics.UI.GLUT.GameMode, Graphics.UI.GLUT
GameModeNumGraphics.UI.GLUT.GameMode, Graphics.UI.GLUT
GameModeRefreshRateGraphics.UI.GLUT.GameMode, Graphics.UI.GLUT
GameModeWidthGraphics.UI.GLUT.GameMode, Graphics.UI.GLUT
gather 
1 (Function)Distribution.Compat.ReadP
2 (Function)Text.ParserCombinators.ReadP
GaveUpTest.QuickCheck.Test, Test.QuickCheck
gcast 
1 (Function)Data.Generics.Basics, Generics.SYB.Basics, Data.Generics, Generics.SYB
2 (Function)Data.Typeable, Data.Dynamic, Data.Data
gcast1 
1 (Function)Data.Generics.Basics, Generics.SYB.Basics, Data.Generics, Generics.SYB
2 (Function)Data.Typeable, Data.Dynamic, Data.Data
gcast2 
1 (Function)Data.Generics.Basics, Generics.SYB.Basics, Data.Generics, Generics.SYB
2 (Function)Data.Typeable, Data.Dynamic, Data.Data
gccProgramDistribution.Simple.Program.Builtin, Distribution.Simple.Program
gcCpuSecondsGHC.Stats
gcd 
1 (Function)Prelude
2 (Function)Prelude
3 (Function)Prelude
gcdIntegerGHC.Integer.GMP.Internals
gcountData.Generics.Schemes, Generics.SYB.Schemes, Data.Generics, Generics.SYB
GCStats 
1 (Data Constructor)GHC.Stats
2 (Type/Class)GHC.Stats
gcWallSecondsGHC.Stats
GDecompData.Graph.Inductive.Graph, Data.Graph.Inductive
gdepthData.Generics.Schemes, Generics.SYB.Schemes, Data.Generics, Generics.SYB
geAddr# 
1 (Function)GHC.PrimopWrappers
2 (Function)GHC.Prim
3 (Function)GHC.Exts
geChar# 
1 (Function)GHC.PrimopWrappers
2 (Function)GHC.Prim
3 (Function)GHC.Exts
geFloat# 
1 (Function)GHC.PrimopWrappers
2 (Function)GHC.Prim
3 (Function)GHC.Exts
gelemData.Graph.Inductive.Graph, Data.Graph.Inductive
GenTest.QuickCheck.Gen, Test.QuickCheck
GeneralCategory 
1 (Type/Class)Data.Char
2 (Type/Class)Data.Char
generalCategory 
1 (Function)Data.Char
2 (Function)Data.Char
generalInstalledPackageInfoDistribution.Simple.Register
GeneralizedNewtypeDerivingLanguage.Haskell.Extension, Distribution.Simple
generate 
1 (Function)Data.Vector
2 (Function)Data.Vector.Unboxed
3 (Function)Data.Vector.Storable
4 (Function)Data.Vector.Primitive
5 (Function)Data.Vector.Generic
6 (Function)Data.Vector.Fusion.Stream
7 (Function)Data.Vector.Fusion.Stream.Monadic
8 (Function)Distribution.Simple.Build.PathsModule
9 (Function)Distribution.Simple.Build.Macros
generateM 
1 (Function)Data.Vector
2 (Function)Data.Vector.Unboxed
3 (Function)Data.Vector.Storable
4 (Function)Data.Vector.Primitive
5 (Function)Data.Vector.Generic
6 (Function)Data.Vector.Fusion.Stream.Monadic
GenerateMipmap 
1 (Data Constructor)Graphics.UI.GLUT
2 (Data Constructor)Graphics.Rendering.OpenGL.GL.Texturing.TexParameter
3 (Data Constructor)Graphics.Rendering.OpenGL.GL.Hints, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
generateMipmap 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.Texturing.Parameters, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
generateRegistrationInfoDistribution.Simple.Register
GenerateTextureCoordinates 
1 (Data Constructor)Graphics.UI.GLUT
2 (Data Constructor)Graphics.Rendering.OpenGL.GLU.Quadrics, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL
Generic 
1 (Type/Class)Data.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
2 (Data Constructor)Data.Text.Lazy.Builder.RealFloat
3 (Type/Class)GHC.Generics
Generic' 
1 (Data Constructor)Data.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
2 (Type/Class)Data.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
Generic1GHC.Generics
GenericBData.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
genericDrop 
1 (Function)Data.List
2 (Function)List
3 (Function)Data.List
genericIndex 
1 (Function)Data.List
2 (Function)List
3 (Function)Data.List
genericLength 
1 (Function)Data.List
2 (Function)List
3 (Function)Data.List
GenericMData.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
GenericM'Data.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
GenericPackageDescription 
1 (Data Constructor)Distribution.PackageDescription
2 (Type/Class)Distribution.PackageDescription
GenericQData.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
GenericQ'Data.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
GenericRData.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
genericReplicate 
1 (Function)Data.List
2 (Function)List
3 (Function)Data.List
GenericsLanguage.Haskell.Extension, Distribution.Simple
genericSplitAt 
1 (Function)Data.List
2 (Function)List
3 (Function)Data.List
GenericTData.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
GenericT'Data.Generics.Aliases, Generics.SYB.Aliases, Data.Generics, Generics.SYB
genericTake 
1 (Function)Data.List
2 (Function)List
3 (Function)Data.List
GenLanguageDefText.Parsec.Token, Text.ParserCombinators.Parsec.Token, Text.Parsec.Language, Text.ParserCombinators.Parsec.Language
genLists 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.DisplayLists, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
genLNodesData.Graph.Inductive.Example
genObjectNames 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.ObjectName, Graphics.Rendering.OpenGL.GL.BufferObjects, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
genPackageFlagsDistribution.PackageDescription
GenParser 
1 (Type/Class)Text.Parsec.Text.Lazy
2 (Type/Class)Text.Parsec.Text
3 (Type/Class)Text.Parsec.ByteString.Lazy
4 (Type/Class)Text.Parsec.ByteString
5 (Type/Class)Text.Parsec.String, Text.ParserCombinators.Parsec.Prim, Text.ParserCombinators.Parsec
genRange 
1 (Function)System.Random
2 (Function)Random
GenTokenParserText.Parsec.Token, Text.ParserCombinators.Parsec.Token
genUNodesData.Graph.Inductive.Example
geqData.Generics.Twins, Generics.SYB.Twins, Data.Generics, Generics.SYB
Gequal 
1 (Data Constructor)Graphics.UI.GLUT
2 (Data Constructor)Graphics.Rendering.OpenGL.GL.ComparisonFunction, Graphics.Rendering.OpenGL.GL.PerFragment, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
GequalR 
1 (Data Constructor)Graphics.UI.GLUT
2 (Data Constructor)Graphics.Rendering.OpenGL.GL.Texturing.Parameters, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
GETNetwork.HTTP.Base, Network.HTTP
GetData.Binary.Get, Data.Binary
get 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.StateVar, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Function)Control.Monad.State.Class, Control.Monad.RWS.Class, Control.Monad.RWS.Lazy, Control.Monad.RWS, Control.Monad.RWS.Strict, Control.Monad.State.Lazy, Control.Monad.State, Control.Monad.State.Strict
4 (Function)Control.Monad.Trans.State.Strict
5 (Function)Control.Monad.Trans.State.Lazy, Control.Monad.Trans.State
6 (Function)Control.Monad.Trans.RWS.Strict
7 (Function)Control.Monad.Trans.RWS.Lazy, Control.Monad.Trans.RWS
8 (Function)Data.Binary
9 (Function)Distribution.Compat.ReadP
10 (Function)Text.ParserCombinators.ReadPrec, Text.Read
11 (Function)Text.ParserCombinators.ReadP
get2Graphics.Rendering.OpenGL.GL.Domain
get4Graphics.Rendering.OpenGL.GL.Domain
GetAccumAlphaBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetAccumBlueBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetAccumClearValueGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetAccumGreenBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetAccumRedBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetActiveStencilFaceGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetActiveTextureGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getAddrInfoNetwork.Socket
GetAliasedLineWidthRangeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetAliasedPointSizeRangeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getAll 
1 (Function)Control.Monad.RWS.Lazy, Control.Monad.RWS, Control.Monad.RWS.Strict, Control.Monad.Writer.Lazy, Control.Monad.Writer, Control.Monad.Writer.Strict
2 (Function)Data.Monoid
getAllGroupEntriesSystem.Posix.User, System.Posix.ByteString, System.Posix
getAllMatches 
1 (Function)Text.Regex.Base.RegexLike, Text.Regex.Base
2 (Function)Text.Regex.Posix
getAllowBasicAuthNetwork.Browser
getAllowRedirectsNetwork.Browser
getAllSubmatches 
1 (Function)Text.Regex.Base.RegexLike, Text.Regex.Base
2 (Function)Text.Regex.Posix
getAllTextMatches 
1 (Function)Text.Regex.Base.RegexLike, Text.Regex.Base
2 (Function)Text.Regex.Posix
getAllTextSubmatches 
1 (Function)Text.Regex.Base.RegexLike, Text.Regex.Base
2 (Function)Text.Regex.Posix
getAllUserEntriesSystem.Posix.User, System.Posix.ByteString, System.Posix
GetAlphaBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetAlphaBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetAlphaScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetAlphaTestFuncGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetAlphaTestRefGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getAny 
1 (Function)Control.Monad.RWS.Lazy, Control.Monad.RWS, Control.Monad.RWS.Strict, Control.Monad.Writer.Lazy, Control.Monad.Writer, Control.Monad.Writer.Strict
2 (Function)Data.Monoid
getAnyProcessStatusSystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getAPIEntryGraphics.UI.GLUT.Raw.APIEntry, Graphics.UI.GLUT.Raw
getAPIEntryInternalGraphics.UI.GLUT.Raw.APIEntry, Graphics.UI.GLUT.Raw
getAppUserDataDirectorySystem.Directory
getApStackVal# 
1 (Function)GHC.PrimopWrappers
2 (Function)GHC.Prim
3 (Function)GHC.Exts
getArgs 
1 (Function)System.Environment
2 (Function)System
3 (Function)System.Posix.Env.ByteString, System.Posix.ByteString
4 (Function)System.Environment
getArgsAndInitializeGraphics.UI.GLUT.Initialization, Graphics.UI.GLUT
GetArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetArrayElementLockCountGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetArrayElementLockFirstGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getAssocsData.Array.MArray, Data.Array.MArray.Safe, Data.Array.IO, Data.Array.IO.Safe, Data.Array.ST, Data.Array.ST.Safe, Data.Array.Storable, Data.Array.Storable.Safe
getAuthNetwork.HTTP.Base, Network.HTTP
getAuthoritiesNetwork.Browser
getAuthorityGenNetwork.Browser
GetAuxBuffersGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlendColorGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlendDstGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlendDstAlphaGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlendDstRGBGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlendEquationGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlendEquationAlphaGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlendSrcGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlendSrcAlphaGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlendSrcRGBGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlueBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlueBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetBlueScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getBodyNetwork.CGI
getBodyFPSNetwork.CGI
getBoolean1Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getBoolean1iGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getBoolean2Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getBoolean3Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getBoolean4Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getBoolean4iGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getBoundsData.Array.MArray, Data.Array.MArray.Safe, Data.Array.IO, Data.Array.IO.Safe, Data.Array.ST, Data.Array.ST.Safe, Data.Array.Storable, Data.Array.Storable.Safe
getBRewrite3Compiler.Hoopl.Internals, Compiler.Hoopl
getBrowserStateNetwork.Browser
getBTransfer3Compiler.Hoopl.Internals, Compiler.Hoopl
getBytesData.Binary.Get
getByteStringData.Binary.Get
getCCSOfGHC.Stack
getCCSOf# 
1 (Function)GHC.PrimopWrappers
2 (Function)GHC.Prim
3 (Function)GHC.Exts
getCGIVarsNetwork.CGI.Protocol
getChanContentsControl.Concurrent.Chan, Control.Concurrent
getChar 
1 (Function)Prelude, System.IO
2 (Function)Prelude, IO
3 (Function)System.IO, Prelude
getCheckForProxyNetwork.Browser
getClampd1Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getClampd2Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getClampd3Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getClampd4Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getClampf1Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getClampf2Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getClampf3Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getClampf4Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetClientActiveTextureGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetClipPlaneGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getClockTime 
1 (Function)System.Time
2 (Function)Time
GetColorArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetColorArraySizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetColorArrayStrideGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetColorArrayTypeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetColorClearValueGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetColorMaterialFaceGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetColorMaterialParameterGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetColorMatrixGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetColorMatrixStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getColorTable 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
GetColorWritemaskGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getComposeData.Functor.Compose
getCompressedTexImage 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.Texturing.Specification, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
GetCompressedTextureFormatsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getConstControl.Applicative
getConstantData.Functor.Constant
getContents 
1 (Function)Network.Socket.ByteString.Lazy
2 (Function)Data.Text.Lazy.IO
3 (Function)Data.Text.IO
4 (Function)Data.ByteString.Lazy, Data.ByteString.Lazy.Char8
5 (Function)Data.ByteString, Data.ByteString.Char8
6 (Function)Prelude, System.IO
7 (Function)Prelude, IO
8 (Function)System.IO, Prelude
getContextData.Graph.Inductive.Query.Monad, Data.Graph.Inductive.Query, Data.Graph.Inductive
GetContextProfileMaskGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getControllingTerminalName 
1 (Function)System.Posix.Terminal.ByteString, System.Posix.ByteString
2 (Function)System.Posix.Terminal, System.Posix
getConvolutionFilter1D 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getConvolutionFilter2D 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getCookieNetwork.CGI
getCookieFilterNetwork.Browser
getCookiesNetwork.Browser
GetCopyReadBufferGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCopyWriteBufferGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getCPUTime 
1 (Function)CPUTime
2 (Function)System.CPUTime
GetCullFaceModeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getCurrentCCSGHC.Stack
getCurrentCCS# 
1 (Function)GHC.PrimopWrappers
2 (Function)GHC.Prim
3 (Function)GHC.Exts
GetCurrentColorGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getCurrentDirectory 
1 (Function)System.Directory
2 (Function)Directory
GetCurrentFogCoordGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentIndexGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentMatrixStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentNormalGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentProgramGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getCurrentProgramGraphics.Rendering.OpenGL.GL.Shaders.Program
GetCurrentRasterColorGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentRasterDistanceGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentRasterIndexGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentRasterPositionGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentRasterPositionValidGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentRasterSecondaryColorGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentRasterTextureCoordsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentSecondaryColorGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetCurrentTextureCoordsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getCurrentTimeData.Time.Clock, Data.Time
getCurrentTimeZoneData.Time.LocalTime, Data.Time
GetCurrentVertexAttribGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
getCurrentWindowGraphics.UI.GLUT.Callbacks.Registration
getDbProgramOutputDistribution.Simple.Program
GetDepthBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDepthBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDepthBoundsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDepthClearValueGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDepthFuncGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDepthRangeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDepthScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDepthWritemaskGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getDirectoryContents 
1 (Function)System.Directory
2 (Function)Directory
getDirectoryContentsRecursiveDistribution.Simple.Utils
getDistanceData.Graph.Inductive.Internal.RootPath
getDouble1Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getDouble2Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getDouble3Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getDouble4Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDoublebufferGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDrawBufferGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDrawBufferNGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetDrawFramebufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getDual 
1 (Function)Control.Monad.RWS.Lazy, Control.Monad.RWS, Control.Monad.RWS.Strict, Control.Monad.Writer.Lazy, Control.Monad.Writer, Control.Monad.Writer.Strict
2 (Function)Data.Monoid
getEchoGHC.IO.Device
GetEdgeFlagGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetEdgeFlagArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetEdgeFlagArrayStrideGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getEffectiveGroupIDSystem.Posix.User, System.Posix.ByteString, System.Posix
getEffectiveUserIDSystem.Posix.User, System.Posix.ByteString, System.Posix
getEffectiveUserNameSystem.Posix.User, System.Posix.ByteString, System.Posix
GetElementArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getElemsData.Array.MArray, Data.Array.MArray.Safe, Data.Array.IO, Data.Array.IO.Safe, Data.Array.ST, Data.Array.ST.Safe, Data.Array.Storable, Data.Array.Storable.Safe
getEnum1Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getEnum1iGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getEnum2Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getEnum3Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getEnum4Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getEnum4iGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getEnv 
1 (Function)System.Environment
2 (Function)System
3 (Function)System.Posix.Env, System.Posix
4 (Function)System.Posix.Env.ByteString, System.Posix.ByteString
5 (Function)System.Environment
getEnvDefault 
1 (Function)System.Posix.Env, System.Posix
2 (Function)System.Posix.Env.ByteString, System.Posix.ByteString
getEnvironment 
1 (Function)System.Posix.Env, System.Posix
2 (Function)System.Posix.Env.ByteString, System.Posix.ByteString
3 (Function)System.Environment
getEnvironmentPrim 
1 (Function)System.Posix.Env, System.Posix
2 (Function)System.Posix.Env.ByteString, System.Posix.ByteString
getErrno 
1 (Function)Foreign.C.Error, Foreign.C
2 (Function)CError, CForeign
3 (Function)Foreign.C.Error, Foreign.C
getErrorsGraphics.Rendering.OpenGL.GLU.ErrorsInternal
getExecOpts 
1 (Function)Text.Regex.Base.RegexLike, Text.Regex.Base
2 (Function)Text.Regex.Posix
getExecutablePathSystem.Environment
getFBAParameterivGraphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments
getFdPathVarSystem.Posix.Files.ByteString, System.Posix.Files, System.Posix.ByteString, System.Posix
getFdStatusSystem.Posix.Files.ByteString, System.Posix.Files, System.Posix.ByteString, System.Posix
getFeedbackTokens 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.Feedback, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getFileStatus 
1 (Function)System.Posix.Files, System.Posix
2 (Function)System.Posix.Files.ByteString, System.Posix.ByteString
getFileSystemEncodingGHC.IO.Encoding
getFirst 
1 (Function)Control.Monad.RWS.Lazy, Control.Monad.RWS, Control.Monad.RWS.Strict, Control.Monad.Writer.Lazy, Control.Monad.Writer, Control.Monad.Writer.Strict
2 (Function)Data.Monoid
getFloat1Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getFloat2Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getFloat3Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getFloat4Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogColorGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogCoordArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogCoordArrayStrideGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogCoordArrayTypeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogCoordSrcGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogDensityGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogDistanceModeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogEndGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogHintGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogIndexGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogModeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFogStartGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getForeignEncodingGHC.IO.Encoding
getFragDataLocation 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.Shaders.Program, Graphics.Rendering.OpenGL.GL.Shaders, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
GetFragmentColorClampGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetFramebufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getFRewrite3Compiler.Hoopl.Internals, Compiler.Hoopl
GetFrontFaceGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getFTransfer3Compiler.Hoopl.Internals, Compiler.Hoopl
getFullArgsGHC.Environment
getGCStatsGHC.Stats
getGCStatsEnabledGHC.Stats
GetGenerateMipmapHintGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetGreenBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetGreenBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetGreenScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getGroupEntryForIDSystem.Posix.User, System.Posix.ByteString, System.Posix
getGroupEntryForNameSystem.Posix.User, System.Posix.ByteString, System.Posix
getGroupProcessStatusSystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getGroupsSystem.Posix.User, System.Posix.ByteString, System.Posix
getHeadersNetwork.HTTP.Headers, Network.HTTP
getHistogram 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getHitRecords 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.Selection, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getHomeDirectorySystem.Directory
getHostByAddrNetwork.BSD
getHostByNameNetwork.BSD
getHostEntriesNetwork.BSD
getHostEntryNetwork.BSD
getHostNameNetwork.BSD
getHtmlElementsText.Html
GetIndexArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetIndexArrayStrideGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetIndexArrayTypeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetIndexClearValueGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetIndexOffsetGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetIndexShiftGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetIndexWritemaskGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getInput 
1 (Function)Network.CGI
2 (Function)Language.Haskell.ParseMonad
3 (Function)Text.Parsec.Prim, Text.ParserCombinators.Parsec.Prim, Text.ParserCombinators.Parsec, Text.Parsec
getInputContentTypeNetwork.CGI
getInputFilenameNetwork.CGI
getInputFPSNetwork.CGI
getInputNamesNetwork.CGI
getInputsNetwork.CGI
getInputsFPSNetwork.CGI
getInstalledPackages 
1 (Function)Distribution.Simple.Configure
2 (Function)Distribution.Simple.Hugs
3 (Function)Distribution.Simple.LHC
4 (Function)Distribution.Simple.GHC
5 (Function)Distribution.Simple.UHC
6 (Function)Distribution.Simple.NHC
7 (Function)Distribution.Simple.JHC
getInteger1Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getInteger1iGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getInteger2Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getInteger3Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getInteger4Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getInteger4iGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getIntegerNGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getIOStateGraphics.Rendering.OpenGL.GL.IOState
GetIPName1IGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetIPName4IGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getLast 
1 (Function)Control.Monad.RWS.Lazy, Control.Monad.RWS, Control.Monad.RWS.Strict, Control.Monad.Writer.Lazy, Control.Monad.Writer, Control.Monad.Writer.Strict
2 (Function)Data.Monoid
getLazyByteStringData.Binary.Get
getLazyByteStringNulData.Binary.Get
GetLightModelAmbientGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetLightModelColorControlGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetLightModelLocalViewerGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetLightModelTwoSideGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getLine 
1 (Function)Data.Text.Lazy.IO
2 (Function)Data.Text.IO
3 (Function)Data.ByteString, Data.ByteString.Char8
4 (Function)Prelude, System.IO
5 (Function)Prelude, IO
6 (Function)System.IO, Prelude
GetLineSmoothHintGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetLineStipplePatternGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetLineStippleRepeatGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetLineWidthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetListBaseGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetListIndexGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetListModeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getLocaleEncodingGHC.IO.Encoding
getLockSystem.Posix.IO.ByteString, System.Posix.IO, System.Posix.ByteString, System.Posix
GetLogicOpModeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getLoginNameSystem.Posix.User, System.Posix.ByteString, System.Posix
getLPathData.Graph.Inductive.Internal.RootPath
getLPathNodesData.Graph.Inductive.Internal.RootPath
getMap1Components 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.Evaluators, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
GetMap1GridDomainGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMap1GridSegmentsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getMap2Components 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.Evaluators, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
GetMap2GridDomainGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMap2GridSegmentsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMapColorGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMapStencilGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getMaskingStateControl.Exception.Base, Control.Exception
getMaskingState# 
1 (Function)GHC.PrimopWrappers
2 (Function)GHC.Prim
3 (Function)GHC.Exts
getMatrixText.Html.BlockTable
getMatrixComponents 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.CoordTrans, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getMatrixdGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getMatrixfGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMatrixModeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMatrixPaletteGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMax3DTextureSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getMaxAuthAttemptsNetwork.Browser
GetMaxClipPlanesGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxColorMatrixStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxCombinedTextureImageUnitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxCubeMapTextureSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxDrawBuffersGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxElementsIndicesGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxElementsVerticesGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getMaxErrorRetriesNetwork.Browser
GetMaxEvalOrderGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxFragmentUniformComponentsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxLightsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxListNestingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxMatrixPaletteStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxModelviewStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxNameStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxPixelMapTableGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getMaxPoolSizeNetwork.Browser
GetMaxProjectionStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxRectangleTextureSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getMaxRedirectsNetwork.Browser
GetMaxShininessGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxSpotExponentGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxTextureCoordsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxTextureImageUnitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxTextureLODBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxTextureMaxAnisotropyGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxTextureSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxTextureStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxTextureUnitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxTransformFeedbackInterleavedComponentsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxTransformFeedbackSeparateAttribsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxTransformFeedbackSeparateComponentsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxVaryingFloatsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxVertexAttribsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxVertexTextureImageUnitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxVertexUniformComponentsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetMaxViewportDimsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getMinmax 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
GetModelviewMatrixGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetModelviewStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getModificationTime 
1 (Function)System.Directory
2 (Function)Directory
getModJulianDateData.Time.Clock, Data.Time
getMultiInputNetwork.CGI
getMultiInputFPSNetwork.CGI
getNameInfoNetwork.Socket
GetNameStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getNetworkByAddrNetwork.BSD
getNetworkByNameNetwork.BSD
getNetworkEntriesNetwork.BSD
getNetworkEntryNetwork.BSD
getNodeData.Graph.Inductive.Query.Monad, Data.Graph.Inductive.Query, Data.Graph.Inductive
getNodesData.Graph.Inductive.Query.Monad, Data.Graph.Inductive.Query, Data.Graph.Inductive
getNodes'Data.Graph.Inductive.Query.Monad, Data.Graph.Inductive.Query, Data.Graph.Inductive
getNonEmptyTest.QuickCheck.Modifiers, Test.QuickCheck
getNonNegativeTest.QuickCheck.Modifiers, Test.QuickCheck
getNonZeroTest.QuickCheck.Modifiers, Test.QuickCheck
GetNormalArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetNormalArrayStrideGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetNormalArrayTypeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getNumCapabilitiesGHC.Conc.Sync, GHC.Conc, Control.Concurrent
GetNumCompressedTextureFormatsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getNumProcessorsGHC.Conc.Sync, GHC.Conc
getOffsideLanguage.Haskell.ParseMonad
getOptSystem.Console.GetOpt
getOpt'System.Console.GetOpt
getOrderedTest.QuickCheck.Modifiers, Test.QuickCheck
GetPackAlignmentGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPackCMYKHintGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPackImageHeightGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPackLSBFirstGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPackRowLengthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPackSkipImagesGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPackSkipPixelsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPackSkipRowsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPackSwapBytesGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getParentProcessIDSystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getParserStateText.Parsec.Prim, Text.ParserCombinators.Parsec.Prim, Text.ParserCombinators.Parsec, Text.Parsec
getPathData.Graph.Inductive.Internal.RootPath
getPathVar 
1 (Function)System.Posix.Files, System.Posix
2 (Function)System.Posix.Files.ByteString, System.Posix.ByteString
getPeerNameNetwork.Socket
getPendingSignalsSystem.Posix.Signals, System.Posix.ByteString, System.Posix.Signals.Exts, System.Posix
getPermissions 
1 (Function)System.Directory
2 (Function)Directory
getPersistBuildConfigDistribution.Simple.Configure
GetPerspectiveCorrectionHintGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelMapAToASizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelMapBToBSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getPixelMapComponents 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
GetPixelMapGToGSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelMapIToASizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelMapIToBSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelMapIToGSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelMapIToISizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelMapIToRSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelMapRToRSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelMapSToSSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelPackBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPixelUnpackBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPNameGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPName1FGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPName1IGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPName2FGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPName2IGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPName3FGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPName3IGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPName4FGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPName4IGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPNameMatrixGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPNameNIGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPointDistanceAttenuationGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPointFadeThresholdSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPointSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPointSizeMaxGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPointSizeMinGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPointSmoothHintGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPolygonModeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPolygonOffsetFactorGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPolygonOffsetUnitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPolygonSmoothHintGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getPolygonStippleComponents 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.Polygons, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getPositionText.Parsec.Prim, Text.ParserCombinators.Parsec.Prim, Text.ParserCombinators.Parsec, Text.Parsec
getPositiveTest.QuickCheck.Modifiers, Test.QuickCheck
getPOSIXTimeData.Time.Clock.POSIX
GetPostColorMatrixAlphaBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostColorMatrixAlphaScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostColorMatrixBlueBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostColorMatrixBlueScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostColorMatrixGreenBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostColorMatrixGreenScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostColorMatrixRedBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostColorMatrixRedScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostConvolutionAlphaBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostConvolutionAlphaScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostConvolutionBlueBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostConvolutionBlueScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostConvolutionGreenBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostConvolutionGreenScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostConvolutionRedBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPostConvolutionRedScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPrimitiveRestartIndexGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPrimitiveRestartIndexNVGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetPrimitiveRestartNVGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getProcAddressGraphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw
getProcAddressWithSuffixesGraphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw
getProcessExitCodeSystem.Process
getProcessGroupIDSystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getProcessGroupIDOfSystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getProcessGroupPrioritySystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getProcessIDSystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getProcessPrioritySystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getProcessStatusSystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getProcessTimesSystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getProduct 
1 (Function)Control.Monad.RWS.Lazy, Control.Monad.RWS, Control.Monad.RWS.Strict, Control.Monad.Writer.Lazy, Control.Monad.Writer, Control.Monad.Writer.Strict
2 (Function)Data.Monoid
getProgName 
1 (Function)System.Environment
2 (Function)System
3 (Function)System.Environment
getProgramInvocationOutputDistribution.Simple.Program.Run, Distribution.Simple.Program
getProgramOutputDistribution.Simple.Program
GetProgramPNameGraphics.Rendering.OpenGL.GL.Shaders.Program
GetProjectionMatrixGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetProjectionStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getProtocolByNameNetwork.BSD
getProtocolByNumberNetwork.BSD
getProtocolEntriesNetwork.BSD
getProtocolEntryNetwork.BSD
getProtocolNumberNetwork.BSD
getProxyNetwork.Browser
getPtrData.Vector.Storable.Internal
getRBParameterivGraphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects
GetReadBufferGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetReadColorClampGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetReadFramebufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getRealGroupIDSystem.Posix.User, System.Posix.ByteString, System.Posix
getRealUserIDSystem.Posix.User, System.Posix.ByteString, System.Posix
GetRedBiasGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetRedBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetRedScaleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getRemainingLazyByteStringData.Binary.Get
GetRenderbufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetRenderModeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getRequestNetwork.HTTP
getRequestVersionNetwork.HTTP.Base, Network.HTTP
getResourceLimitSystem.Posix.Resource, System.Posix.ByteString, System.Posix
getResponseBodyNetwork.HTTP
getResponseCodeNetwork.HTTP
getResponseVersionNetwork.HTTP.Base, Network.HTTP
getRevEdgesData.Graph.Inductive.Query.MaxFlow, Data.Graph.Inductive.Query, Data.Graph.Inductive
getReverseData.Functor.Reverse
GetRGBAModeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetRGBASignedComponentsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
gets 
1 (Function)Control.Monad.State.Class, Control.Monad.RWS.Class, Control.Monad.RWS.Lazy, Control.Monad.RWS, Control.Monad.RWS.Strict, Control.Monad.State.Lazy, Control.Monad.State, Control.Monad.State.Strict
2 (Function)Control.Monad.Trans.State.Strict
3 (Function)Control.Monad.Trans.State.Lazy, Control.Monad.Trans.State
4 (Function)Control.Monad.Trans.RWS.Strict
5 (Function)Control.Monad.Trans.RWS.Lazy, Control.Monad.Trans.RWS
GetSampleBuffersGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetSampleCoverageInvertGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetSampleCoverageValueGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetSamplesGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetScissorBoxGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSearchPath 
1 (Function)System.FilePath.Posix, System.FilePath
2 (Function)System.FilePath.Windows
GetSecondaryColorArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetSecondaryColorArraySizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetSecondaryColorArrayStrideGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetSecondaryColorArrayTypeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSeparableFilter2D 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getServiceByNameNetwork.BSD
getServiceByPortNetwork.BSD
getServiceEntriesNetwork.BSD
getServiceEntryNetwork.BSD
getServicePortNumberNetwork.BSD
GetShadeModelGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSignalMaskSystem.Posix.Signals, System.Posix.ByteString, System.Posix.Signals.Exts, System.Posix
getSizeGHC.IO.Device
getSizei1Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSizei1iGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSizei2Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSizei3Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSizei4Graphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSizei4iGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSlaveTerminalName 
1 (Function)System.Posix.Terminal.ByteString, System.Posix.ByteString
2 (Function)System.Posix.Terminal, System.Posix
GetSmoothLineWidthGranularityGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetSmoothLineWidthRangeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetSmoothPointSizeGranularityGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetSmoothPointSizeRangeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSocketNameNetwork.Socket
getSocketOptionNetwork.Socket
getSpark# 
1 (Function)GHC.PrimopWrappers
2 (Function)GHC.Prim
3 (Function)GHC.Exts
getSrcLocLanguage.Haskell.ParseMonad
getState 
1 (Function)Text.Parsec.Prim, Text.ParserCombinators.Parsec.Prim, Text.ParserCombinators.Parsec, Text.Parsec
2 (Function)GHC.IO.Encoding.Types, GHC.IO.Encoding
getStdGen 
1 (Function)System.Random
2 (Function)Random
getStdRandom 
1 (Function)System.Random
2 (Function)Random
GetStencilBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetStencilClearValueGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetStencilFailGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetStencilFuncGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetStencilPassDepthFailGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetStencilPassDepthPassGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetStencilRefGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetStencilValueMaskGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetStencilWritemaskGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetStereoGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getStreamHooksNetwork.TCP, Network.HTTP
GetSubpixelBitsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getSum 
1 (Function)Control.Monad.RWS.Lazy, Control.Monad.RWS, Control.Monad.RWS.Strict, Control.Monad.Writer.Lazy, Control.Monad.Writer, Control.Monad.Writer.Strict
2 (Function)Data.Monoid
getSymbolicLinkStatus 
1 (Function)System.Posix.Files, System.Posix
2 (Function)System.Posix.Files.ByteString, System.Posix.ByteString
getSystemEventManagerGHC.Event
getSystemIDSystem.Posix.Unistd, System.Posix.ByteString, System.Posix
getSysVarSystem.Posix.Unistd, System.Posix.ByteString, System.Posix
GettableStateVar 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL.StateVar, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getTemporaryDirectorySystem.Directory
GetterGraphics.UI.GLUT.QueryUtils
getTerminalAttributesSystem.Posix.Terminal, System.Posix.Terminal.ByteString, System.Posix.ByteString, System.Posix
getTerminalName 
1 (Function)System.Posix.Terminal.ByteString, System.Posix.ByteString
2 (Function)System.Posix.Terminal, System.Posix
getTerminalProcessGroupIDSystem.Posix.Terminal, System.Posix.Terminal.ByteString, System.Posix.ByteString, System.Posix
getTexImage 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.Texturing.Specification, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getTexParameteriGraphics.Rendering.OpenGL.GL.Texturing.TexParameter
GetTextureBinding1DGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureBinding2DGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureBinding3DGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureBindingCubeMapGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureBindingRectangleGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureCompressionHintGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureCoordArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureCoordArraySizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureCoordArrayStrideGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureCoordArrayTypeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureMatrixGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTextureStackDepthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getTimeZoneData.Time.LocalTime, Data.Time
getTixFileNameTrace.Hpc.Tix
GetTransformFeedbackBufferGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTransformFeedbackBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTransformFeedbackBufferSizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetTransformFeedbackBufferStartGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getTransformFeedbackVarying 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.TransformFeedback, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getTransformFeedbackVaryingMaxLength 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.TransformFeedback, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getTransformFeedbackVaryings 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.TransformFeedback, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
getUncaughtExceptionHandlerGHC.Conc.Sync, GHC.Conc
GetUnpackAlignmentGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetUnpackCMYKHintGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetUnpackImageHeightGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetUnpackLSBFirstGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetUnpackRowLengthGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetUnpackSkipImagesGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetUnpackSkipPixelsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetUnpackSkipRowsGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetUnpackSwapBytesGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getUserAgentNetwork.Browser
getUserDocumentsDirectorySystem.Directory
getUserEntryForIDSystem.Posix.User, System.Posix.ByteString, System.Posix
getUserEntryForNameSystem.Posix.User, System.Posix.ByteString, System.Posix
getUserPrioritySystem.Posix.Process.ByteString, System.Posix.Process, System.Posix.ByteString, System.Posix
getVarNetwork.CGI
getVarsNetwork.CGI
getVarWithDefaultNetwork.CGI
getVersion_Text_Regex_Base 
1 (Function)Text.Regex.Base
2 (Function)Text.Regex.Posix
getVersion_Text_Regex_PosixText.Regex.Posix
GetVertexArrayBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexArraySizeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexArrayStrideGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexArrayTypeGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexAttribArrayBufferBindingGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexAttribArrayEnabledGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexAttribArrayIntegerGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexAttribArrayNormalizedGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexAttribArraySizeGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexAttribArrayStrideGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexAttribArrayTypeGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
getVertexAttribBoolean1Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
getVertexAttribEnum1Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
getVertexAttribFloat4Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
getVertexAttribIInteger4Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
getVertexAttribInteger1Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
getVertexAttribIuInteger4Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexAttribPNameGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
getVertexAttribPointerGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexAttribPointerPNameGraphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, Graphics.Rendering.OpenGL.GL.QueryUtils
GetVertexColorClampGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetViewportGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
getWord16beData.Binary.Get
getWord16hostData.Binary.Get
getWord16leData.Binary.Get
getWord32beData.Binary.Get
getWord32hostData.Binary.Get
getWord32leData.Binary.Get
getWord64beData.Binary.Get
getWord64hostData.Binary.Get
getWord64leData.Binary.Get
getWord8Data.Binary.Get, Data.Binary
getWordhostData.Binary.Get
getWorkingDirectory 
1 (Function)System.Posix.Directory, System.Posix
2 (Function)System.Posix.Directory.ByteString, System.Posix.ByteString
getZipListControl.Applicative
getZonedTimeData.Time.LocalTime, Data.Time
GetZoomXGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
GetZoomYGraphics.Rendering.OpenGL.GL.QueryUtils.PName, Graphics.Rendering.OpenGL.GL.QueryUtils
geWord# 
1 (Function)GHC.PrimopWrappers
2 (Function)GHC.Prim
3 (Function)GHC.Exts
gfindtypeData.Generics.Schemes, Generics.SYB.Schemes, Data.Generics, Generics.SYB
gfoldData.Graph.Inductive.Basic, Data.Graph.Inductive
gfoldl 
1 (Function)Data.Generics.Basics, Generics.SYB.Basics, Data.Generics, Generics.SYB
2 (Function)Data.Vector.Generic
3 (Function)Data.Data
gfoldlAccumData.Generics.Twins, Generics.SYB.Twins, Data.Generics, Generics.SYB
GHCDistribution.Compiler, Distribution.Simple.Compiler, Distribution.Simple
GHCForeignImportPrimLanguage.Haskell.Extension, Distribution.Simple
ghcInvocationDistribution.Simple.Program.GHC
ghcLibDirDistribution.Simple.GHC
GhcMaximumOptimisationDistribution.Simple.Program.GHC
GhcModeDistribution.Simple.Program.GHC
GhcModeAbiHashDistribution.Simple.Program.GHC
GhcModeCompileDistribution.Simple.Program.GHC
GhcModeInteractiveDistribution.Simple.Program.GHC
GhcModeLinkDistribution.Simple.Program.GHC
GhcModeMakeDistribution.Simple.Program.GHC
GhcNoOptimisationDistribution.Simple.Program.GHC
GhcNormalOptimisationDistribution.Simple.Program.GHC
ghcOptCabalDistribution.Simple.Program.GHC
ghcOptCcOptionsDistribution.Simple.Program.GHC
ghcOptCppIncludePathDistribution.Simple.Program.GHC
ghcOptCppIncludesDistribution.Simple.Program.GHC
ghcOptCppOptionsDistribution.Simple.Program.GHC
ghcOptDylibNameDistribution.Simple.Program.GHC
ghcOptDynamicDistribution.Simple.Program.GHC
ghcOptExtensionMapDistribution.Simple.Program.GHC
ghcOptExtensionsDistribution.Simple.Program.GHC
ghcOptExtraDistribution.Simple.Program.GHC
ghcOptExtraDefaultDistribution.Simple.Program.GHC
ghcOptFfiIncludesDistribution.Simple.Program.GHC
ghcOptFPicDistribution.Simple.Program.GHC
ghcOptGHCiScriptsDistribution.Simple.Program.GHC
ghcOptHideAllPackagesDistribution.Simple.Program.GHC
ghcOptHiDirDistribution.Simple.Program.GHC
ghcOptHiSuffixDistribution.Simple.Program.GHC
GhcOptimisationDistribution.Simple.Program.GHC
ghcOptInputFilesDistribution.Simple.Program.GHC
ghcOptInputModulesDistribution.Simple.Program.GHC
GhcOptions 
1 (Data Constructor)Distribution.Simple.Program.GHC
2 (Type/Class)Distribution.Simple.Program.GHC
ghcOptionsDistribution.Simple.LHC
ghcOptLanguageDistribution.Simple.Program.GHC
ghcOptLinkFrameworksDistribution.Simple.Program.GHC
ghcOptLinkLibPathDistribution.Simple.Program.GHC
ghcOptLinkLibsDistribution.Simple.Program.GHC
ghcOptLinkOptionsDistribution.Simple.Program.GHC
ghcOptModeDistribution.Simple.Program.GHC
ghcOptNoAutoLinkPackagesDistribution.Simple.Program.GHC
ghcOptNoLinkDistribution.Simple.Program.GHC
ghcOptObjDirDistribution.Simple.Program.GHC
ghcOptObjSuffixDistribution.Simple.Program.GHC
ghcOptOptimisationDistribution.Simple.Program.GHC
ghcOptOutputFileDistribution.Simple.Program.GHC
ghcOptPackageDBsDistribution.Simple.Program.GHC
ghcOptPackageNameDistribution.Simple.Program.GHC
ghcOptPackagesDistribution.Simple.Program.GHC
ghcOptProfilingModeDistribution.Simple.Program.GHC
ghcOptSharedDistribution.Simple.Program.GHC
ghcOptSourcePathDistribution.Simple.Program.GHC
ghcOptSourcePathClearDistribution.Simple.Program.GHC
ghcOptSplitObjsDistribution.Simple.Program.GHC
ghcOptStubDirDistribution.Simple.Program.GHC
ghcOptVerbosityDistribution.Simple.Program.GHC
ghcPackageDbOptionsDistribution.Simple.GHC
ghcPkgProgramDistribution.Simple.Program.Builtin, Distribution.Simple.Program
ghcProfOptionsDistribution.PackageDescription
ghcProgramDistribution.Simple.Program.Builtin, Distribution.Simple.Program
ghcSharedOptionsDistribution.PackageDescription
GhcSpecialOptimisationDistribution.Simple.Program.GHC
ghcVerbosityOptions 
1 (Function)Distribution.Simple.LHC
2 (Function)Distribution.Simple.GHC
GitDistribution.PackageDescription
giveUpTest.QuickCheck.Test
glAccumGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glActiveStencilFaceGraphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glActiveTextureGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glActiveVaryingGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glAlphaFuncGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glApplyTextureGraphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glAreProgramsResidentGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glAreTexturesResidentGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glArrayElementGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glAttachObjectGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glAttachShaderGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glBeginGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBeginConditionalRenderGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glBeginOcclusionQueryGraphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glBeginQueryGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBeginSceneGraphics.Rendering.OpenGL.Raw.EXT.SceneMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBeginTransformFeedbackGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glBeginVertexShaderGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBindAttribLocationGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBindBufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBindBufferBaseGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBindBufferOffsetGraphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glBindBufferRangeGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBindFragDataLocationGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glBindFramebufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBindLightParameterGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBindMaterialParameterGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBindMultiTextureGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBindParameterGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBindProgramGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBindProgramNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glBindRenderbufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBindTexGenParameterGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBindTextureGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBindTextureUnitParameterGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBindTransformFeedbackGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glBindVertexArrayGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBindVertexShaderGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormal3bGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormal3bvGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormal3dGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormal3dvGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormal3fGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormal3fvGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormal3iGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormal3ivGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormal3sGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormal3svGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBinormalPointerGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
GLbitfield 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glBitmapGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBlendColorGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBlendEquationGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBlendEquationiGraphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBlendEquationSeparateGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBlendEquationSeparateiGraphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBlendFuncGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glBlendFunciGraphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBlendFuncSeparateGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glBlendFuncSeparateiGraphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBlitFramebufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
GLboolean 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glBufferDataGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glBufferSubDataGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
GLbyte 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glCallListGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCallListsGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
GLchar 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glCheckFramebufferStatusGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCheckNamedFramebufferStatusGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glClampColorGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
GLclampd 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
GLclampf 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glClearGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glClearAccumGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glClearBufferfiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glClearBufferfvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glClearBufferivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glClearBufferuivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glClearColorGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glClearColorIiGraphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glClearColorIuiGraphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glClearDepthGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glClearDepthdGraphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glClearIndexGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glClearStencilGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glClientActiveTextureGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glClientAttribDefaultGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glClientWaitSyncGraphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glClipPlaneGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3bGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3bvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glColor3hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glColor3iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3ubGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3ubvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3uiGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3uivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3usGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor3usvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4bGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4bvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glColor4hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glColor4iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4ubGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4ubvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4uiGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4uivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4usGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColor4usvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColorMaskGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glColorMaskiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glColorMaterialGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColorPointerGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColorSubTableGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColorTableGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColorTableParameterfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glColorTableParameterivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCombinerInputGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCombinerOutputGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCombinerParameterfGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCombinerParameterfvGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCombinerParameteriGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCombinerParameterivGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCombinerStageParameterfvGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCompileShaderGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCompressedMultiTexImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedMultiTexImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedMultiTexImage3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedMultiTexSubImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedMultiTexSubImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedMultiTexSubImage3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedTexImage1DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCompressedTexImage2DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCompressedTexImage3DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCompressedTexSubImage1DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCompressedTexSubImage2DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCompressedTexSubImage3DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCompressedTextureImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedTextureImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedTextureImage3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedTextureSubImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedTextureSubImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCompressedTextureSubImage3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glConvolutionFilter1DGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glConvolutionFilter2DGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glConvolutionParameterfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glConvolutionParameterfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glConvolutionParameteriGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glConvolutionParameterivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCopyBufferSubDataGraphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCopyColorSubTableGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCopyColorTableGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCopyConvolutionFilter1DGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCopyConvolutionFilter2DGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCopyMultiTexImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyMultiTexImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyMultiTexSubImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyMultiTexSubImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyMultiTexSubImage3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyPathNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCopyPixelsGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCopyTexImage1DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyTexImage2DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyTexSubImage1DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyTexSubImage2DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyTexSubImage3DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyTextureImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyTextureImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyTextureSubImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyTextureSubImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCopyTextureSubImage3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCoverFillPathInstancedNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCoverFillPathNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCoverStrokePathInstancedNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCoverStrokePathNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glCreateProgramGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glCreateProgramObjectGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCreateShaderGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glCreateShaderObjectGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glCullFaceGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glCullParameterdvGraphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCullParameterfvGraphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glCurrentPaletteMatrixGraphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDeleteBuffersGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDeleteFencesGraphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glDeleteFramebuffersGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDeleteListsGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDeleteObjectGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDeleteOcclusionQueriesGraphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glDeletePathsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glDeleteProgramGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDeleteProgramsGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDeleteProgramsNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glDeleteQueriesGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDeleteRenderbuffersGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDeleteShaderGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDeleteSyncGraphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDeleteTexturesGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glDeleteTransformFeedbacksGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glDeleteVertexArraysGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDeleteVertexShaderGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glDepthBoundsGraphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glDepthBoundsdGraphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glDepthFuncGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDepthMaskGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDepthRangeGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDepthRangedGraphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glDetachObjectGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDetachShaderGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDisableGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDisableClientStateGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDisableClientStateIndexedGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glDisableiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDisableIndexedGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glDisableVariantClientStateGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glDisableVertexAttribArrayGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
GLdouble 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDrawArraysGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glDrawArraysInstancedGraphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDrawBufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDrawBuffersGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDrawElementsGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glDrawElementsBaseVertexGraphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDrawElementsInstancedGraphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDrawElementsInstancedBaseVertexGraphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDrawPixelsGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDrawRangeElementsGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glDrawRangeElementsBaseVertexGraphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glDrawTransformFeedbackGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glEdgeFlagGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEdgeFlagPointerGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEdgeFlagvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEnableGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glEnableClientStateGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEnableClientStateIndexedGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glEnableiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glEnableIndexedGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glEnableVariantClientStateGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glEnableVertexAttribArrayGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEndGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEndConditionalRenderGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glEndListGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEndOcclusionQueryGraphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glEndQueryGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEndSceneGraphics.Rendering.OpenGL.Raw.EXT.SceneMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glEndTransformFeedbackGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glEndVertexShaderGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glengthData.Generics.Schemes, Generics.SYB.Schemes, Data.Generics, Generics.SYB
GLenum 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glEvalCoord1dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalCoord1dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalCoord1fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalCoord1fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalCoord2dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalCoord2dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalCoord2fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalCoord2fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalMesh1Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalMesh2Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalPoint1Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glEvalPoint2Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glExecuteProgramGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glExtensions 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.StringQueries, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
glExtractComponentGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFeedbackBufferGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFenceSyncGraphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFinalCombinerInputGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glFinishGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glFinishFenceGraphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
GLfloat 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glFlushGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glFlushMappedBufferRangeGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFlushVertexArrayRangeGraphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glFogCoorddGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFogCoorddvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFogCoordfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFogCoordfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFogCoordhGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glFogCoordhvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glFogCoordPointerGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFogfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFogfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFogiGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFogivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFragmentColorMaterialGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentLightfGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentLightfvGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentLightiGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentLightivGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentLightModelfGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentLightModelfvGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentLightModeliGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentLightModelivGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentMaterialfGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentMaterialfvGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentMaterialiGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFragmentMaterialivGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFramebufferDrawBufferGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFramebufferDrawBuffersGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFramebufferReadBufferGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glFramebufferRenderbufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFramebufferTextureGraphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFramebufferTexture1DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFramebufferTexture2DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFramebufferTexture3DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFramebufferTextureFaceGraphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFramebufferTextureLayerGraphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glFrontFaceGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glFrustumGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGenBuffersGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGenerateMipmapGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGenerateMultiTexMipmapGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGenerateTextureMipmapGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGenFencesGraphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGenFramebuffersGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGenListsGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGenOcclusionQueriesGraphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGenPathsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGenProgramsGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGenProgramsNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGenQueriesGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGenRenderbuffersGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGenSymbolsGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGenTexturesGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGenTransformFeedbacksGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGenVertexArraysGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGenVertexShadersGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetActiveAttribGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetActiveUniformGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetActiveUniformBlockivGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetActiveUniformBlockNameGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetActiveUniformNameGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetActiveUniformsivGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetActiveVaryingGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetAttachedObjectsGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetAttachedShadersGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetAttribLocationGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetBooleanIndexedvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetBooleani_vGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetBooleanvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetBufferParameterivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetBufferPointervGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetBufferSubDataGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetClipPlaneGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetColorTableGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetColorTableParameterfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetColorTableParameterivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetCombinerInputParameterfvGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetCombinerInputParameterivGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetCombinerOutputParameterfvGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetCombinerOutputParameterivGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetCombinerStageParameterfvGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetCompressedMultiTexImageGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetCompressedTexImageGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetCompressedTextureImageGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetConvolutionFilterGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetConvolutionParameterfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetConvolutionParameterivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetDoubleIndexedvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetDoublevGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetErrorGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetFenceivGraphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetFinalCombinerInputParameterfvGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetFinalCombinerInputParameterivGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetFloatIndexedvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetFloatvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetFragDataLocationGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetFragmentLightfvGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetFragmentLightivGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetFragmentMaterialfvGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetFragmentMaterialivGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetFramebufferAttachmentParameterivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetFramebufferParameterivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetHandleGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetHistogramGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetHistogramParameterfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetHistogramParameterivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetInfoLogGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetInteger64vGraphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetIntegerIndexedvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetIntegeri_vGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetIntegervGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetInvariantBooleanvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetInvariantFloatvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetInvariantIntegervGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetLightfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetLightivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetLocalConstantBooleanvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetLocalConstantFloatvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetLocalConstantIntegervGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMapdvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetMapfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetMapivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetMapvGraphics.Rendering.OpenGL.GL.Domain
glGetMaterialfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetMaterialivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetMinmaxGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetMinmaxParameterfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetMinmaxParameterivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetMultisamplefvGraphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetMultiTexEnvfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexEnvivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexGendvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexGenfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexGenivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexImageGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexLevelParameterfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexLevelParameterivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexParameterfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexParameterIivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexParameterIuivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetMultiTexParameterivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedBufferParameterivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedBufferPointervGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedBufferSubDataGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedFramebufferAttachmentParameterivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedProgramivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedProgramLocalParameterdvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedProgramLocalParameterfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedProgramLocalParameterIivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedProgramLocalParameterIuivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedProgramStringGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetNamedRenderbufferParameterivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetObjectParameterfvGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetObjectParameterivGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetOcclusionQueryivGraphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetOcclusionQueryuivGraphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathColorGenfvNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathColorGenivNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathCommandsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathCoordsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathDashArrayNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathLengthNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathMetricRangeNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathMetricsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathParameterfvNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathParameterivNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathSpacingNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathTexGenfvNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPathTexGenivNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetPixelMapfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetPixelMapuivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetPixelMapusvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetPixelTransformParameterfvGraphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetPixelTransformParameterivGraphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetPointerIndexedvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetPointervGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetPolygonStippleGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetProgramEnvParameterdvGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetProgramEnvParameterfvGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetProgramEnvParameterIivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetProgramEnvParameterIuivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetProgramInfoLogGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetProgramivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetProgramivNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetProgramLocalParameterdvGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetProgramLocalParameterfvGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetProgramLocalParameterIivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetProgramLocalParameterIuivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetProgramNamedParameterdvGraphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetProgramNamedParameterfvGraphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetProgramParameterdvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetProgramParameterfvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetProgramStringGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetProgramStringNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetQueryivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetQueryObjecti64vGraphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetQueryObjectivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetQueryObjectui64vGraphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetQueryObjectuivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetRenderbufferParameterivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetSeparableFilterGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetShaderInfoLogGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetShaderivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetShaderSourceGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetStringGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetStringiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetSyncivGraphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetTexEnvfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetTexEnvivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetTexGendvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetTexGenfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetTexGenivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetTexImageGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetTexLevelParameterfvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetTexLevelParameterivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetTexParameterfvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetTexParameterIivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetTexParameterIuivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetTexParameterivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetTextureImageGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetTextureLevelParameterfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetTextureLevelParameterivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetTextureParameterfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetTextureParameterIivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetTextureParameterIuivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetTextureParameterivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetTrackMatrixivGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetTransformFeedbackVaryingGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetTransformFeedbackVaryingNVGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetUniformBlockIndexGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetUniformBufferSizeGraphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetUniformfvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetUniformIndicesGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetUniformivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetUniformLocationGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetUniformOffsetGraphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetUniformuivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glGetVariantBooleanvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetVariantFloatvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetVariantIntegervGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetVariantPointervGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glGetVaryingLocationGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetVertexAttribdvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetVertexAttribdvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetVertexAttribfvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetVertexAttribfvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetVertexAttribIivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetVertexAttribIuivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetVertexAttribivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetVertexAttribivNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetVertexAttribPointervGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glGetVertexAttribPointervNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetVideoi64vGraphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetVideoivGraphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetVideoui64vGraphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glGetVideouivGraphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
GLhalf 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
GLhandleGraphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glHintGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glHistogramGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexdGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexdvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexFuncGraphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glIndexfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexiGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexMaskGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexMaterialGraphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glIndexPointerGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexsGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexsvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexubGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIndexubvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glInitNamesGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glInsertComponentGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
GLint 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
GLint64Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glInterleavedArraysGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glInterpolatePathsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
GLintptr 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glIsBufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIsEnabledGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glIsEnablediGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glIsEnabledIndexedGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glIsFenceGraphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glIsFramebufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIsListGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIsOcclusionQueryGraphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glIsPathNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glIsPointInFillPathNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glIsPointInStrokePathNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glIsProgramGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIsProgramNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glIsQueryGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIsRenderbufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIsShaderGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glIsSyncGraphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glIsTextureGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glIsTransformFeedbackGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glIsVariantEnabledGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glIsVertexArrayGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLightEnviGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glLightfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLightfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLightiGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLightivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLightModelfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLightModelfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLightModeliGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLightModelivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLineStippleGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLineWidthGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glLinkProgramGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glListBaseGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLoadIdentityGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLoadMatrixdGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLoadMatrixfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLoadNameGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLoadProgramGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glLoadTransposeMatrixdGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLoadTransposeMatrixfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glLockArraysGraphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glLogicOpGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
GLmap1 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL.Evaluators, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
glMap1Graphics.Rendering.OpenGL.GL.Domain
glMap1dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMap1fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
GLmap2 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL.Evaluators, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
glMap2Graphics.Rendering.OpenGL.GL.Domain
glMap2dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMap2fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMapBufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMapBufferRangeGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMapGrid1Graphics.Rendering.OpenGL.GL.Domain
glMapGrid1dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMapGrid1fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMapGrid2Graphics.Rendering.OpenGL.GL.Domain
glMapGrid2dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMapGrid2fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMapNamedBufferGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMaterialfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMaterialfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMaterialiGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMaterialivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
GLmatrix 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL.CoordTrans, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
glMatrixFrustumGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixIndexPointerGraphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMatrixIndexubvGraphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMatrixIndexuivGraphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMatrixIndexusvGraphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMatrixLoaddGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixLoadfGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixLoadIdentityGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixLoadTransposedGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixLoadTransposefGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixModeGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMatrixMultdGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixMultfGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixMultTransposedGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixMultTransposefGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixOrthoGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixPopGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixPushGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixRotatedGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixRotatefGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixScaledGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixScalefGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixTranslatedGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMatrixTranslatefGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMinmaxGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMinSampleShadingGraphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiDrawArraysGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiDrawElementsGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiDrawElementsBaseVertexGraphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexBufferGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord1dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord1dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord1fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord1fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord1hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord1hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord1iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord1ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord1sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord1svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord2dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord2dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord2fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord2fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord2hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord2hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord2iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord2ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord2sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord2svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord3dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord3dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord3fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord3fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord3hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord3hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord3iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord3ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord3sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord3svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord4dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord4dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord4fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord4fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord4hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord4hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord4iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord4ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord4sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoord4svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultiTexCoordPointerGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexEnvfGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexEnvfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexEnviGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexEnvivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexGendGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexGendvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexGenfGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexGenfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexGeniGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexGenivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexImage3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexParameterfGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexParameterfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexParameteriGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexParameterIivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexParameterIuivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexParameterivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexRenderbufferGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexSubImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexSubImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultiTexSubImage3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glMultMatrixdGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultMatrixfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultTransposeMatrixdGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glMultTransposeMatrixfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNamedBufferDataGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedBufferSubDataGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedFramebufferRenderbufferGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedFramebufferTextureGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedFramebufferTexture1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedFramebufferTexture2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedFramebufferTexture3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedFramebufferTextureFaceGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedFramebufferTextureLayerGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParameter4dGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParameter4dvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParameter4fGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParameter4fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParameterI4iGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParameterI4ivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParameterI4uiGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParameterI4uivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParameters4fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParametersI4ivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramLocalParametersI4uivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedProgramStringGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedRenderbufferStorageGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedRenderbufferStorageMultisampleGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNamedRenderbufferStorageMultisampleCoverageGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glNewListGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormal3bGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormal3bvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormal3dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormal3dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormal3fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormal3fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormal3hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glNormal3hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glNormal3iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormal3ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormal3sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormal3svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glNormalPointerGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
globalLanguage.Haskell.TH.Lib, Language.Haskell.TH
globalCommandDistribution.Simple.Setup
GlobalFlags 
1 (Data Constructor)Distribution.Simple.Setup
2 (Type/Class)Distribution.Simple.Setup
GlobalKeyRepeatGraphics.UI.GLUT.DeviceControl, Graphics.UI.GLUT
globalKeyRepeatGraphics.UI.GLUT.DeviceControl, Graphics.UI.GLUT
GlobalKeyRepeatDefaultGraphics.UI.GLUT.DeviceControl, Graphics.UI.GLUT
GlobalKeyRepeatOffGraphics.UI.GLUT.DeviceControl, Graphics.UI.GLUT
GlobalKeyRepeatOnGraphics.UI.GLUT.DeviceControl, Graphics.UI.GLUT
globalNumericVersionDistribution.Simple.Setup
GlobalPackageDBDistribution.Simple.Compiler, Distribution.Simple
globalVersionDistribution.Simple.Setup
glOrthoGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPassThroughGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPathColorGenNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathCommandsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathCoordsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathCoverDepthFuncNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathDashArrayNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathFogGenNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathGlyphRangeNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathGlyphsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathParameterfNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathParameterfvNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathParameteriNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathParameterivNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathStencilDepthOffsetNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathStencilFuncNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathStringNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathSubCommandsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathSubCoordsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPathTexGenNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPauseTransformFeedbackGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
GLpixelmap 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
glPixelMapfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPixelMapuivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPixelMapusvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPixelStorefGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glPixelStoreiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glPixelTransferfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPixelTransferiGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPixelTransformParameterfGraphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glPixelTransformParameterfvGraphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glPixelTransformParameteriGraphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glPixelTransformParameterivGraphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glPixelZoomGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPointAlongPathNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPointParameterfGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPointParameterfvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPointParameteriGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glPointParameterivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glPointSizeGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glPolygonModeGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glPolygonOffsetGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
GLpolygonstipple 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL.Polygons, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
glPolygonStippleGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPopAttribGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPopClientAttribGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPopMatrixGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPopNameGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPresentFrameDualFillGraphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPresentFrameKeyedGraphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPrimitiveRestartGraphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPrimitiveRestartIndexGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glPrimitiveRestartIndexNVGraphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glPrioritizeTexturesGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramBufferParametersfvGraphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramBufferParametersIivGraphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramBufferParametersIuivGraphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramEnvParameter4dGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramEnvParameter4dvGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramEnvParameter4fGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramEnvParameter4fvGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramEnvParameterI4iGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramEnvParameterI4ivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramEnvParameterI4uiGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramEnvParameterI4uivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramEnvParameters4fvGraphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramEnvParametersI4ivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramEnvParametersI4uivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramLocalParameter4dGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramLocalParameter4dvGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramLocalParameter4fGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramLocalParameter4fvGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramLocalParameterI4iGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramLocalParameterI4ivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramLocalParameterI4uiGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramLocalParameterI4uivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramLocalParameters4fvGraphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramLocalParametersI4ivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramLocalParametersI4uivGraphics.Rendering.OpenGL.Raw.NV.GpuProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramNamedParameter4dGraphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramNamedParameter4dvGraphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramNamedParameter4fGraphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramNamedParameter4fvGraphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramParameter4dGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramParameter4dvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramParameter4fGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramParameter4fvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramParameteriGraphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramParameters4dvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramParameters4fvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProgramStringGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glProgramUniform1fGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform1fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform1iGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform1ivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform1uiGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform1uivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform2fGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform2fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform2iGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform2ivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform2uiGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform2uivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform3fGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform3fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform3iGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform3ivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform3uiGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform3uivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform4fGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform4fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform4iGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform4ivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform4uiGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniform4uivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniformMatrix2fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniformMatrix2x3fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniformMatrix2x4fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniformMatrix3fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniformMatrix3x2fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniformMatrix3x4fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniformMatrix4fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniformMatrix4x2fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramUniformMatrix4x3fvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glProgramVertexLimitGraphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glProvokingVertexGraphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPushAttribGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPushClientAttribGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPushClientAttribDefaultGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glPushMatrixGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glPushNameGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos2dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos2dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos2fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos2fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos2iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos2ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos2sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos2svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos3dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos3dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos3fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos3fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos3iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos3ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos3sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos3svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos4dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos4dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos4fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos4fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos4iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos4ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos4sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRasterPos4svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glReadBufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glReadPixelsGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glRectdGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRectdvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRectfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRectfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRectiGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRectivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRectsGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRectsvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRenderbufferStorageGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRenderbufferStorageMultisampleGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRenderbufferStorageMultisampleCoverageGraphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glRenderModeGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRequestResidentProgramsGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glResetHistogramGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glResetMinmaxGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glResumeTransformFeedbackGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glRotatedGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glRotatefGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSampleCoverageGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSampleMaskGraphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glSampleMaskiGraphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSampleMaskIndexedGraphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glSamplePassGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSamplePatternGraphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glScaledGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glScalefGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glScissorGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3bGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3bvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3ubGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3ubvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3uiGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3uivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3usGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColor3usvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSecondaryColorPointerGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSelectBufferGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSeparableFilter2DGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glSetFenceGraphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glSetInvariantGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glSetLocalConstantGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glShadeModelGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glShaderOp1Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glShaderOp2Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glShaderOp3Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glShaderSourceGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
GLshort 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
GLsizei 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
GLsizeiptr 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glStencilClearTagGraphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glStencilFillPathInstancedNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glStencilFillPathNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glStencilFuncGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glStencilFuncSeparateGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glStencilMaskGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glStencilMaskSeparateGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glStencilOpGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glStencilOpSeparateGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glStencilStrokePathInstancedNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glStencilStrokePathNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glSwizzleGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
GLsyncGraphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTangent3bGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTangent3bvGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTangent3dGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTangent3dvGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTangent3fGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTangent3fvGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTangent3iGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTangent3ivGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTangent3sGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTangent3svGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTangentPointerGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTestFenceGraphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTexBufferGraphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord1dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord1dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord1fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord1fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord1hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTexCoord1hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTexCoord1iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord1ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord1sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord1svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord2dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord2dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord2fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord2fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord2hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTexCoord2hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTexCoord2iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord2ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord2sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord2svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord3dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord3dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord3fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord3fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord3hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTexCoord3hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTexCoord3iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord3ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord3sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord3svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord4dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord4dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord4fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord4fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord4hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTexCoord4hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTexCoord4iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord4ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord4sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoord4svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexCoordPointerGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexEnvfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexEnvfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexEnviGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexEnvivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexGendGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexGendvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexGenfGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexGenfvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexGeniGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexGenivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexImage1DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glTexImage2DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glTexImage2DMultisampleGraphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexImage3DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTexImage3DMultisampleGraphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTexParameterfGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glTexParameterfvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glTexParameteriGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glTexParameterIivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glTexParameterIuivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glTexParameterivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glTexRenderbufferGraphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTexSubImage1DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTexSubImage2DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTexSubImage3DGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureBufferGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureImage3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureLightGraphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureMaterialGraphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureNormalGraphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureParameterfGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureParameterfvGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureParameteriGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureParameterIivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureParameterIuivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureParameterivGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureRenderbufferGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureSubImage1DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureSubImage2DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTextureSubImage3DGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glTrackMatrixGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTransformFeedbackAttribsGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTransformFeedbackVaryingsGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glTransformFeedbackVaryingsNVGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTransformPathNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glTranslatedGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glTranslatefGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gluBeginCurveGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluBeginPolygonGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluBeginSurfaceGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluBeginTrimGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluBuild1DMipmapLevelsGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluBuild1DMipmapsGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluBuild2DMipmapLevelsGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluBuild2DMipmapsGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluBuild3DMipmapLevelsGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluBuild3DMipmapsGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
GLubyte 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gluCheckExtensionGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluCylinderGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluDeleteNurbsRendererGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluDeleteQuadricGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluDeleteTessGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluDiskGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluEndCurveGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluEndPolygonGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluEndSurfaceGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluEndTrimGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluErrorStringGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluExtensions 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GLU.Initialization, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL
gluGetNurbsPropertyGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluGetStringGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluGetTessPropertyGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
GLuint 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
GLuint64Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gluLoadSamplingMatricesGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluLookAtGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluNewNurbsRendererGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluNewQuadricGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluNewTessGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluNextContourGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
glUniform1fGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform1fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform1iGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform1ivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform1uiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniform1uivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniform2fGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform2fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform2iGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform2ivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform2uiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniform2uivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniform3fGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform3fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform3iGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform3ivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform3uiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniform3uivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniform4fGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform4fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform4iGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform4ivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniform4uiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniform4uivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniformBlockBindingGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniformBufferGraphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glUniformMatrix2fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniformMatrix2x3fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniformMatrix2x4fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniformMatrix3fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniformMatrix3x2fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniformMatrix3x4fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniformMatrix4fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUniformMatrix4x2fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUniformMatrix4x3fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUnlockArraysGraphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glUnmapBufferGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glUnmapNamedBufferGraphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
GLUnurbsGraphics.Rendering.GLU.Raw.Types, Graphics.Rendering.GLU.Raw
gluNurbsCallbackGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluNurbsCallbackDataGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluNurbsCallbackDataEXTGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluNurbsCurveGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluNurbsPropertyGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluNurbsSurfaceGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluOrtho2DGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluPartialDiskGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluPerspectiveGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluPickMatrixGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluProjectGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluPwlCurveGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
GLUquadricGraphics.Rendering.GLU.Raw.Types, Graphics.Rendering.GLU.Raw
gluQuadricCallbackGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluQuadricDrawStyleGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluQuadricNormalsGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluQuadricOrientationGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluQuadricTextureGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluScaleImageGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
glUseProgramGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glUseProgramObjectGraphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
GLushort 
1 (Type/Class)Graphics.UI.GLUT
2 (Type/Class)Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
3 (Type/Class)Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gluSphereGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
glutAddMenuEntryGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutAddSubMenuGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutAttachMenuGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutBitmapCharacterGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutBitmapHeightGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutBitmapLengthGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutBitmapStringGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutBitmapWidthGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutButtonBoxFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutChangeToMenuEntryGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutChangeToSubMenuGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutCloseFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutCopyColormapGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutCreateMenuGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutCreateSubWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutCreateWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutDestroyMenuGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutDestroyWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutDetachMenuGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutDeviceGetGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutDialsFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutDisplayFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutEnterGameModeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutEntryFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
gluTessBeginContourGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluTessBeginPolygonGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluTessCallbackGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
GLUtesselatorGraphics.Rendering.GLU.Raw.Types, Graphics.Rendering.GLU.Raw
gluTessEndContourGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluTessEndPolygonGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluTessNormalGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluTessPropertyGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluTessVertexGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
glutEstablishOverlayGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutExitGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutExtensionSupportedGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutForceJoystickFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutFullScreenGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutFullScreenToggleGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGameModeGetGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGameModeStringGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGetGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGetColorGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGetMenuGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGetMenuDataGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGetModeValuesGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGetModifiersGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGetProcAddressGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGetWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutGetWindowDataGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutHideOverlayGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutHideWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutIconifyWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutIdleFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutIgnoreKeyRepeatGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutInitGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutInitContextFlagsGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutInitContextProfileGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutInitContextVersionGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutInitDisplayModeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutInitDisplayStringGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutInitWindowPositionGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutInitWindowSizeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutJoystickFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutKeyboardFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutKeyboardUpFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutLayerGetGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutLeaveGameModeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutLeaveMainLoopGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutMainLoopGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutMainLoopEventGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutMenuDestroyFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutMenuStateFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutMenuStatusFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutMotionFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutMouseFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutMouseWheelFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutOverlayDisplayFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutPassiveMotionFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutPopWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutPositionWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutPostOverlayRedisplayGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutPostRedisplayGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutPostWindowOverlayRedisplayGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutPostWindowRedisplayGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutPushWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutRemoveMenuItemGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutRemoveOverlayGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutReportErrorsGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutReshapeFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutReshapeWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetColorGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetCursorGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetIconTitleGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetKeyRepeatGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetMenuGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetMenuDataGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetOptionGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetupVideoResizingGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetWindowDataGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSetWindowTitleGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutShowOverlayGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutShowWindowGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidConeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidCubeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidCylinderGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidDodecahedronGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidIcosahedronGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidOctahedronGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidRhombicDodecahedronGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidSierpinskiSpongeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidSphereGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidTeapotGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidTetrahedronGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSolidTorusGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSpaceballButtonFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSpaceballMotionFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSpaceballRotateFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSpecialFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSpecialUpFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutStopVideoResizingGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutStrokeCharacterGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutStrokeHeightGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutStrokeLengthGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutStrokeStringGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutStrokeWidthGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutSwapBuffersGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutTabletButtonFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutTabletMotionFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutTimerFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutUseLayerGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutVersionGraphics.UI.GLUT.State, Graphics.UI.GLUT
glutVideoPanGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutVideoResizeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutVideoResizeGetGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutVisibilityFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWarpPointerGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWindowStatusFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireConeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireCubeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireCylinderGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireDodecahedronGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireIcosahedronGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireOctahedronGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireRhombicDodecahedronGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireSierpinskiSpongeGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireSphereGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireTeapotGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireTetrahedronGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWireTorusGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glutWMCloseFuncGraphics.UI.GLUT.Raw.Functions, Graphics.UI.GLUT.Raw
glut_ACCUMGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ACTION_CONTINUE_EXECUTIONGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ACTION_EXITGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ACTION_GLUTMAINLOOP_RETURNSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ACTION_ON_WINDOW_CLOSEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ACTIVE_ALTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ACTIVE_CTRLGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ACTIVE_SHIFTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ALLOW_DIRECT_CONTEXTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ALPHAGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_AUXGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_AUX1Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_AUX2Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_AUX3Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_AUX4Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_BLUEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_BORDERLESSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CAPTIONLESSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_COMPATIBILITY_PROFILEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CORE_PROFILEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CREATE_NEW_CONTEXTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_BOTTOM_LEFT_CORNERGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_BOTTOM_RIGHT_CORNERGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_BOTTOM_SIDEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_CROSSHAIRGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_CYCLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_DESTROYGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_FULL_CROSSHAIRGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_HELPGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_INFOGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_INHERITGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_LEFT_ARROWGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_LEFT_RIGHTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_LEFT_SIDEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_NONEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_RIGHT_ARROWGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_RIGHT_SIDEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_SPRAYGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_TEXTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_TOP_LEFT_CORNERGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_TOP_RIGHT_CORNERGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_TOP_SIDEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_UP_DOWNGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_CURSOR_WAITGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_DEBUGGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_DEPTHGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_DEVICE_IGNORE_KEY_REPEATGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_DEVICE_KEY_REPEATGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_DIRECT_RENDERINGGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_DISPLAY_MODE_POSSIBLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_DOUBLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_DOWNGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ELAPSED_TIMEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_ENTEREDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_FORCE_DIRECT_CONTEXTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_FORCE_INDIRECT_CONTEXTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_FORWARD_COMPATIBLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_FULLY_COVEREDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_FULLY_RETAINEDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_FULL_SCREENGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_GAME_MODE_ACTIVEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_GAME_MODE_DISPLAY_CHANGEDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_GAME_MODE_HEIGHTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_GAME_MODE_PIXEL_DEPTHGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_GAME_MODE_POSSIBLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_GAME_MODE_REFRESH_RATEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_GAME_MODE_WIDTHGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_GREENGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_HAS_DIAL_AND_BUTTON_BOXGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_HAS_JOYSTICKGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_HAS_KEYBOARDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_HAS_MOUSEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_HAS_OVERLAYGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_HAS_SPACEBALLGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_HAS_TABLETGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_HIDDENGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INDEXGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INIT_DISPLAY_MODEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INIT_FLAGSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INIT_MAJOR_VERSIONGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INIT_MINOR_VERSIONGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INIT_PROFILEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INIT_STATEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INIT_WINDOW_HEIGHTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INIT_WINDOW_WIDTHGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INIT_WINDOW_XGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_INIT_WINDOW_YGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_JOYSTICK_AXESGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_JOYSTICK_BUTTONSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_JOYSTICK_BUTTON_AGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_JOYSTICK_BUTTON_BGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_JOYSTICK_BUTTON_CGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_JOYSTICK_BUTTON_DGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_JOYSTICK_POLL_RATEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_BEGINGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_DELETEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_DOWNGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_ENDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F1Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F10Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F11Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F12Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F2Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F3Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F4Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F5Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F6Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F7Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F8Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_F9Graphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_HOMEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_INSERTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_LEFTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_NUM_LOCKGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_PAGE_DOWNGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_PAGE_UPGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_REPEAT_DEFAULTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_REPEAT_OFFGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_REPEAT_ONGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_RIGHTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_KEY_UPGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_LAYER_IN_USEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_LEFTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_LEFT_BUTTONGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_LUMINANCEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_MENU_IN_USEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_MENU_NOT_IN_USEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_MENU_NUM_ITEMSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_MIDDLE_BUTTONGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_MULTISAMPLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_NORMALGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_NORMAL_DAMAGEDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_NOT_VISIBLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_NUM_BUTTON_BOX_BUTTONSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_NUM_DIALSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_NUM_MOUSE_BUTTONSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_NUM_SPACEBALL_BUTTONSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_NUM_TABLET_BUTTONSGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_OVERLAYGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_OVERLAY_DAMAGEDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_OVERLAY_POSSIBLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_OWNS_JOYSTICKGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_PARTIALLY_RETAINEDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_REDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_RENDERING_CONTEXTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_RGBGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_RGBAGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_RIGHT_BUTTONGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_SCREEN_HEIGHTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_SCREEN_HEIGHT_MMGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_SCREEN_WIDTHGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_SCREEN_WIDTH_MMGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_SINGLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_SRGBGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_STENCILGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_STEREOGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_TRANSPARENT_INDEXGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_TRY_DIRECT_CONTEXTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_UPGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_USE_CURRENT_CONTEXTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VERSIONGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VIDEO_RESIZE_HEIGHTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VIDEO_RESIZE_HEIGHT_DELTAGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VIDEO_RESIZE_IN_USEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VIDEO_RESIZE_POSSIBLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VIDEO_RESIZE_WIDTHGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VIDEO_RESIZE_WIDTH_DELTAGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VIDEO_RESIZE_XGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VIDEO_RESIZE_X_DELTAGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VIDEO_RESIZE_YGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VIDEO_RESIZE_Y_DELTAGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_VISIBLEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_ACCUM_ALPHA_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_ACCUM_BLUE_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_ACCUM_GREEN_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_ACCUM_RED_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_ALPHA_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_BLUE_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_BORDER_WIDTHGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_BUFFER_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_COLORMAP_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_CURSORGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_DEPTH_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_DOUBLEBUFFERGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_FORMAT_IDGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_GREEN_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_HEADER_HEIGHTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_HEIGHTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_NUM_CHILDRENGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_NUM_SAMPLESGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_PARENTGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_RED_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_RGBAGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_STENCIL_SIZEGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_STEREOGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_WIDTHGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_XGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
glut_WINDOW_YGraphics.UI.GLUT.Raw.Tokens, Graphics.UI.GLUT.Raw
gluUnProjectGraphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluUnProject4Graphics.Rendering.GLU.Raw.Functions, Graphics.Rendering.GLU.Raw
gluVersion 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GLU.Initialization, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL
glu_AUTO_LOAD_MATRIXGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_BEGINGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_CCWGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_CULLINGGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_CWGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_DISPLAY_MODEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_DOMAIN_DISTANCEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_EDGE_FLAGGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_ENDGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_ERRORGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_EXTENSIONSGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_EXTERIORGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_FALSEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_FILLGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_FLATGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_INCOMPATIBLE_GL_VERSIONGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_INSIDEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_INTERIORGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_INVALID_ENUMGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_INVALID_OPERATIONGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_INVALID_VALUEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_LINEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_MAP1_TRIM_2Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_MAP1_TRIM_3Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NONEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_BEGINGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_BEGIN_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_BEGIN_DATA_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_BEGIN_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_COLORGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_COLOR_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_COLOR_DATA_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_COLOR_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ENDGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_END_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_END_DATA_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_END_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERRORGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR1Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR10Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR11Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR12Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR13Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR14Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR15Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR16Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR17Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR18Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR19Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR2Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR20Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR21Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR22Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR23Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR24Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR25Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR26Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR27Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR28Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR29Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR3Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR30Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR31Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR32Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR33Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR34Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR35Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR36Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR37Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR4Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR5Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR6Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR7Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR8Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_ERROR9Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_MODEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_MODE_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_NORMALGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_NORMAL_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_NORMAL_DATA_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_NORMAL_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_RENDERERGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_RENDERER_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_TESSELLATORGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_TESSELLATOR_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_TEXTURE_COORDGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_TEXTURE_COORD_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_TEX_COORD_DATA_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_TEX_COORD_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_VERTEXGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_VERTEX_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_VERTEX_DATA_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_NURBS_VERTEX_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_OBJECT_PARAMETRIC_ERRORGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_OBJECT_PARAMETRIC_ERROR_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_OBJECT_PATH_LENGTHGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_OBJECT_PATH_LENGTH_EXTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_OUTLINE_PATCHGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_OUTLINE_POLYGONGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_OUTSIDEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_OUT_OF_MEMORYGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_PARAMETRIC_ERRORGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_PARAMETRIC_TOLERANCEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_PATH_LENGTHGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_POINTGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_SAMPLING_METHODGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_SAMPLING_TOLERANCEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_SILHOUETTEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_SMOOTHGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_BEGINGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_BEGIN_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_BOUNDARY_ONLYGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_COMBINEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_COMBINE_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_COORD_TOO_LARGEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_EDGE_FLAGGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_EDGE_FLAG_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ENDGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_END_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ERRORGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ERROR1Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ERROR2Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ERROR3Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ERROR4Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ERROR5Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ERROR6Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ERROR7Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ERROR8Graphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_ERROR_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_MISSING_BEGIN_CONTOURGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_MISSING_BEGIN_POLYGONGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_MISSING_END_CONTOURGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_MISSING_END_POLYGONGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_NEED_COMBINE_CALLBACKGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_TOLERANCEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_VERTEXGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_VERTEX_DATAGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_WINDING_ABS_GEQ_TWOGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_WINDING_NEGATIVEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_WINDING_NONZEROGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_WINDING_ODDGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_WINDING_POSITIVEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TESS_WINDING_RULEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_TRUEGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_UNKNOWNGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_U_STEPGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_VERSIONGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_VERTEXGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glu_V_STEPGraphics.Rendering.GLU.Raw.Tokens, Graphics.Rendering.GLU.Raw
glValidateProgramGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVariantbvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVariantdvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVariantfvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVariantivGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVariantPointerGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVariantsvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVariantubvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVariantuivGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVariantusvGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVersion 
1 (Function)Graphics.UI.GLUT
2 (Function)Graphics.Rendering.OpenGL.GL.StringQueries, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL
glVertex2dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex2dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex2fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex2fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex2hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertex2hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertex2iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex2ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex2sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex2svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex3dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex3dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex3fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex3fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex3hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertex3hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertex3iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex3ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex3sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex3svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex4dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex4dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex4fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex4fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex4hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertex4hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertex4iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex4ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex4sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertex4svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexArrayRangeGraphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1dGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1dNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1dvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1dvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1fGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1fNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1fvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1sGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1sNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1svGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib1svNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2dGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2dNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2dvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2dvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2fGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2fNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2fvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2sGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2sNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2svGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib2svNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3dGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3dNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3dvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3dvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3fGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3fNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3fvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3sGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3sNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3svGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib3svNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4bvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4dGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4dNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4dvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4dvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4fGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4fNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4fvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4fvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4hGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4ivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4NbvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4NivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4NsvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4NubGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4NubvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4NuivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4NusvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4sGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4sNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4svGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4svNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4ubGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4ubvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4ubvNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4uivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttrib4usvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttribDivisorGraphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttribI1iGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI1ivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI1uiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI1uivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI2iGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI2ivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI2uiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI2uivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI3iGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI3ivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI3uiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI3uivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI4bvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI4iGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI4ivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI4svGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI4ubvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI4uiGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI4uivGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribI4usvGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribIPointerGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribPointerGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexAttribPointerNVGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs1dvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs1fvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs1hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs1svGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs2dvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs2fvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs2hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs2svGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs3dvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs3fvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs3hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs3svGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs4dvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs4fvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs4hvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs4svGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexAttribs4ubvGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexBlendGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexPointerGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glVertexWeightfGraphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVertexWeightfvGraphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glVertexWeighthGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexWeighthvGraphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glVertexWeightPointerGraphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
glViewportGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
glWaitSyncGraphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWeightbvGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWeightdvGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWeightfvGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWeightivGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWeightPathsNVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
glWeightPointerGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWeightsvGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWeightubvGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWeightuivGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWeightusvGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos2dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos2dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos2fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos2fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos2iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos2ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos2sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos2svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos3dGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos3dvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos3fGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos3fvGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos3iGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos3ivGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos3sGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWindowPos3svGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
glWriteMaskGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_1PASSGraphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_2DGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_2PASS_0Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_2PASS_1Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_2_BYTESGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_3DGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_3D_COLORGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_3D_COLOR_TEXTUREGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_3_BYTESGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_422Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_422_AVERAGEGraphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_422_REVGraphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_422_REV_AVERAGEGraphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_4D_COLOR_TEXTUREGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_4PASS_0Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_4PASS_1Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_4PASS_2Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_4PASS_3Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_4_BYTESGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ABGRGraphics.Rendering.OpenGL.Raw.EXT.Abgr, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ACCUMGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ACCUM_ADJACENT_PAIRS_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_ACCUM_ALPHA_BITSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ACCUM_BLUE_BITSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ACCUM_BUFFER_BITGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ACCUM_CLEAR_VALUEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ACCUM_GREEN_BITSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ACCUM_RED_BITSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_ATTRIBUTESGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_ATTRIBUTE_MAX_LENGTHGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_STENCIL_FACEGraphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_TEXTUREGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_UNIFORMSGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_UNIFORM_BLOCKSGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTHGraphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_UNIFORM_MAX_LENGTHGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_VARYINGSGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_VARYING_MAX_LENGTHGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_ACTIVE_VERTEX_UNITSGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ADDGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ADD_SIGNEDGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ADJACENT_PAIRS_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_AFFINE_2D_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_AFFINE_3D_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_ALIASED_LINE_WIDTH_RANGEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_ALIASED_POINT_SIZE_RANGEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALL_ATTRIB_BITSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALL_COMPLETEDGraphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_ALPHAGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_ALPHA12Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA16Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA16FGraphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA16IGraphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ALPHA16UIGraphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ALPHA32FGraphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA32IGraphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ALPHA32UIGraphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ALPHA4Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA8Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA8IGraphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ALPHA8UIGraphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ALPHA_BIASGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA_BITSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA_INTEGERGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA_SCALEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA_TESTGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA_TEST_FUNCGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALPHA_TEST_REFGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALREADY_SIGNALEDGraphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ALWAYSGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_AMBIENTGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_AMBIENT_AND_DIFFUSEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ANDGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_AND_INVERTEDGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_AND_REVERSEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_ARC_TO_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_ARRAY_BUFFERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ARRAY_BUFFER_BINDINGGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ARRAY_ELEMENT_LOCK_COUNTGraphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ARRAY_ELEMENT_LOCK_FIRSTGraphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ATTACHED_SHADERSGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_ATTENUATIONGraphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_ATTRIB_ARRAY_POINTERGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_ATTRIB_ARRAY_SIZEGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_ATTRIB_ARRAY_STRIDEGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_ATTRIB_ARRAY_TYPEGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_ATTRIB_STACK_DEPTHGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_AUTO_NORMALGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_AUX0Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_AUX1Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_AUX2Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_AUX3Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_AUX_BUFFERSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_AVERAGEGraphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BACKGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BACK_LEFTGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BACK_PRIMARY_COLORGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_BACK_RIGHTGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BACK_SECONDARY_COLORGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_BEVEL_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_BGRGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Bgra, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BGRAGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Bgra, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BGRA_INTEGERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BGR_INTEGERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BIAS_BY_NEGATIVE_ONE_HALFGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_BINORMAL_ARRAYGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BINORMAL_ARRAY_POINTERGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BINORMAL_ARRAY_STRIDEGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BINORMAL_ARRAY_TYPEGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BITMAPGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BITMAP_TOKENGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BLENDGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BLEND_COLORGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BLEND_DSTGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BLEND_DST_ALPHAGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BLEND_DST_RGBGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BLEND_EQUATIONGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BLEND_EQUATION_ALPHAGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BLEND_EQUATION_RGBGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BLEND_SRCGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BLEND_SRC_ALPHAGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BLEND_SRC_RGBGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_BLUEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BLUE_BIASGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BLUE_BITSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BLUE_INTEGERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BLUE_SCALEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BOLD_BIT_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_BOOLGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BOOL_VEC2Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BOOL_VEC3Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BOOL_VEC4Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BOUNDING_BOX_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_BUFFER_ACCESSGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BUFFER_ACCESS_FLAGSGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BUFFER_MAPPEDGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BUFFER_MAP_LENGTHGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BUFFER_MAP_OFFSETGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_BUFFER_MAP_POINTERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BUFFER_SIZEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BUFFER_USAGEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_BYTEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_C3F_V3FGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_C4F_N3F_V3FGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_C4UB_V2FGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_C4UB_V3FGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CCWGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CIRCULAR_CCW_ARC_TO_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CIRCULAR_CW_ARC_TO_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CIRCULAR_TANGENT_ARC_TO_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CLAMPGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLAMP_FRAGMENT_COLORGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLAMP_READ_COLORGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLAMP_TO_BORDERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLAMP_TO_EDGEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CLAMP_VERTEX_COLORGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLEARGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CLIENT_ACTIVE_TEXTUREGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIENT_ALL_ATTRIB_BITSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIENT_ATTRIB_STACK_DEPTHGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIENT_PIXEL_STORE_BITGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIENT_VERTEX_ARRAY_BITGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIP_DISTANCEGraphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CLIP_DISTANCE0Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CLIP_DISTANCE1Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CLIP_DISTANCE2Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CLIP_DISTANCE3Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CLIP_DISTANCE4Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CLIP_DISTANCE5Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CLIP_DISTANCE6Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CLIP_DISTANCE7Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CLIP_PLANE0Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIP_PLANE1Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIP_PLANE2Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIP_PLANE3Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIP_PLANE4Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIP_PLANE5Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CLIP_VOLUME_CLIPPING_HINTGraphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CLOSE_PATH_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CMYKGraphics.Rendering.OpenGL.Raw.EXT.Cmyka, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CMYKAGraphics.Rendering.OpenGL.Raw.EXT.Cmyka, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COEFFGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLORGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ARRAYGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ARRAY_BUFFER_BINDINGGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ARRAY_COUNTGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ARRAY_POINTERGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ARRAY_SIZEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ARRAY_STRIDEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ARRAY_TYPEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT0Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT1Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT10Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT11Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT12Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT13Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT14Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT15Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT2Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT3Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT4Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT5Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT6Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT7Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT8Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_ATTACHMENT9Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_BUFFER_BITGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COLOR_CLEAR_VALUEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COLOR_INDEXGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_INDEX1Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COLOR_INDEX12Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COLOR_INDEX16Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COLOR_INDEX2Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COLOR_INDEX4Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COLOR_INDEX8Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COLOR_INDEXESGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_LOGIC_OPGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COLOR_MATERIALGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_MATERIAL_FACEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_MATERIAL_PARAMETERGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_MATRIXGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_MATRIX_STACK_DEPTHGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_SUMGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_SUM_CLAMPGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLE_ALPHA_SIZEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLE_BIASGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLE_BLUE_SIZEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLE_FORMATGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLE_GREEN_SIZEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLE_INTENSITY_SIZEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLE_LUMINANCE_SIZEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLE_RED_SIZEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLE_SCALEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_TABLE_WIDTHGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COLOR_WRITEMASKGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COMBINEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMBINE4Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER0Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER1Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER2Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER3Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER4Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER5Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER6Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER7Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_AB_DOT_PRODUCTGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_AB_OUTPUTGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_BIASGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_CD_DOT_PRODUCTGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_CD_OUTPUTGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_COMPONENT_USAGEGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_INPUTGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_MAPPINGGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_MUX_SUMGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_SCALEGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINER_SUM_OUTPUTGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMBINE_ALPHAGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMBINE_RGBGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPARE_REF_TO_TEXTUREGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COMPARE_R_TO_TEXTUREGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPILEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPILE_AND_EXECUTEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPILE_STATUSGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_ALPHAGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_INTENSITYGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_LUMINANCEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_LUMINANCE_ALPHAGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_LUMINANCE_LATC1Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_REDGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_RED_RGTC1Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_RGGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_RGBGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_RGBAGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_RGBA_S3TC_DXT1Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1, Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_RGBA_S3TC_DXT3Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_RGBA_S3TC_DXT5Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_RGB_S3TC_DXT1Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1, Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_RG_RGTC2Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SIGNED_RED_RGTC1Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SIGNED_RG_RGTC2Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SLUMINANCEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SLUMINANCE_ALPHAGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SRGBGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SRGB_ALPHAGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_SRGB_S3TC_DXT1Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_COMPRESSED_TEXTURE_FORMATSGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONDITION_SATISFIEDGraphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONSTANTGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONSTANT_ALPHAGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CONSTANT_ATTENUATIONGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONSTANT_BORDERGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONSTANT_COLORGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CONSTANT_COLOR0Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CONSTANT_COLOR1Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CONST_EYEGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CONTEXT_COMPATIBILITY_PROFILE_BITGraphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONTEXT_CORE_PROFILE_BITGraphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONTEXT_FLAGSGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BITGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CONTEXT_PROFILE_MASKGraphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONVEX_HULL_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CONVOLUTION_1DGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONVOLUTION_2DGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONVOLUTION_BORDER_COLORGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONVOLUTION_BORDER_MODEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONVOLUTION_FILTER_BIASGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONVOLUTION_FILTER_SCALEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONVOLUTION_FORMATGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONVOLUTION_HEIGHTGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CONVOLUTION_WIDTHGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COORD_REPLACEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COPYGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COPY_INVERTEDGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_COPY_PIXEL_TOKENGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COPY_READ_BUFFERGraphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COPY_WRITE_BUFFERGraphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_COUNT_DOWN_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_COUNT_UP_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CUBICGraphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CUBIC_CURVE_TO_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CULL_FACEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CULL_FACE_MODEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CULL_FRAGMENTGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CULL_MODESGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CULL_VERTEXGraphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CULL_VERTEX_EYE_POSITIONGraphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CULL_VERTEX_OBJECT_POSITIONGraphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_ATTRIBGraphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_BINORMALGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_BITGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_COLORGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_FOG_COORDGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_FOG_COORDINATEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_INDEXGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_MATRIXGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_MATRIX_INDEXGraphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_MATRIX_STACK_DEPTHGraphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_NORMALGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_OCCLUSION_QUERY_IDGraphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_PALETTE_MATRIXGraphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_PROGRAMGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_QUERYGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_RASTER_COLORGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_RASTER_DISTANCEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_RASTER_INDEXGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_RASTER_NORMALGraphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_RASTER_POSITIONGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_RASTER_POSITION_VALIDGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_RASTER_SECONDARY_COLORGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_RASTER_TEXTURE_COORDSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_SECONDARY_COLORGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_TANGENTGraphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_TEXTURE_COORDSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_TIMEGraphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_VERTEXGraphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_VERTEX_ATTRIBGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_VERTEX_WEIGHTGraphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_CURRENT_WEIGHTGraphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_CWGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DECALGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DECRGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DECR_WRAPGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_DELETE_STATUSGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DEPENDENT_AR_TEXTURE_2DGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DEPENDENT_GB_TEXTURE_2DGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DEPENDENT_HILO_TEXTURE_2DGraphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DEPENDENT_RGB_TEXTURE_3DGraphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAPGraphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DEPTHGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DEPTH24_STENCIL8Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH32F_STENCIL8Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_ATTACHMENTGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_BIASGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_BITSGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_BOUNDSGraphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_BOUNDS_TESTGraphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_BUFFERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_BUFFER_BITGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_BUFFER_FLOAT_MODEGraphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_CLAMPGraphics.Rendering.OpenGL.Raw.ARB.DepthClamp, Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_CLEAR_VALUEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_COMPONENTGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_COMPONENT16Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_COMPONENT24Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_COMPONENT32Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_COMPONENT32FGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_FUNCGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_RANGEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_SCALEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_STENCILGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_STENCIL_ATTACHMENTGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_STENCIL_TO_BGRAGraphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_STENCIL_TO_RGBAGraphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_TESTGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_TEXTURE_MODEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DEPTH_WRITEMASKGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DIFFUSEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DISCARDGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DISTANCE_ATTENUATIONGraphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_DITHERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DOMAINGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DONT_CAREGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DOT3_RGBGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DOT3_RGBAGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCTGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACEGraphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAPGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_DEPTH_REPLACEGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAPGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_PASS_THROUGHGraphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_REFLECT_CUBE_MAPGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_TEXTURE_1DGraphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_TEXTURE_2DGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_TEXTURE_3DGraphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_TEXTURE_CUBE_MAPGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOT_PRODUCT_TEXTURE_RECTANGLEGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DOUBLEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw
gl_DOUBLEBUFFERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER0Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER1Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER10Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER11Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER12Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER13Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER14Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER15Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER2Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER3Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER4Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER5Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER6Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER7Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER8Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_BUFFER9Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_FRAMEBUFFERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_FRAMEBUFFER_BINDINGGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DRAW_PIXEL_TOKENGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DSDTGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DSDT8Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DSDT8_MAG8Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DSDT8_MAG8_INTENSITY8Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DSDT_MAGGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DSDT_MAG_INTENSITYGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DSDT_MAG_VIBGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DST_ALPHAGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DST_COLORGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_DS_BIASGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DS_SCALEGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DT_BIASGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DT_SCALEGraphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DUP_FIRST_CUBIC_CURVE_TO_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DUP_LAST_CUBIC_CURVE_TO_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_DYNAMIC_COPYGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DYNAMIC_DRAWGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_DYNAMIC_READGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EDGE_FLAGGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EDGE_FLAG_ARRAYGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EDGE_FLAG_ARRAY_BUFFER_BINDINGGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EDGE_FLAG_ARRAY_COUNTGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EDGE_FLAG_ARRAY_POINTERGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EDGE_FLAG_ARRAY_STRIDEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ELEMENT_ARRAY_BUFFERGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ELEMENT_ARRAY_BUFFER_BINDINGGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EMBOSS_CONSTANTGraphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_EMBOSS_LIGHTGraphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_EMBOSS_MAPGraphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_EMISSIONGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_ENABLE_BITGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EQUALGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_EQUIVGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_EVAL_BITGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EXPGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EXP2Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EXPAND_NEGATEGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_EXPAND_NORMALGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_EXTENSIONSGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_EYE_LINEARGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EYE_PLANEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_EYE_PLANE_ABSOLUTEGraphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_EYE_RADIALGraphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_E_TIMES_FGraphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FALSEGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_FASTESTGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_FEEDBACKGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FEEDBACK_BUFFER_POINTERGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FEEDBACK_BUFFER_SIZEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FEEDBACK_BUFFER_TYPEGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FENCE_CONDITIONGraphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FENCE_STATUSGraphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FIELDSGraphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FILE_NAME_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FILLGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_FIRST_TO_REST_NVGraphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FIRST_VERTEX_CONVENTIONGraphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FIXED_ONLYGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FLATGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FLOATGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_32_UNSIGNED_INT_24_8_REVGraphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_CLEAR_COLOR_VALUEGraphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_MAT2Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_MAT2x3Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_MAT2x4Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_MAT3Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_MAT3x2Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_MAT3x4Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_MAT4Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_MAT4x2Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_MAT4x3Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RGraphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_R16Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_R32Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RGGraphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RG16Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RG32Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RGBGraphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RGB16Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RGB32Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RGBAGraphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RGBA16Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RGBA32Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_RGBA_MODEGraphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_VEC2Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_VEC3Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FLOAT_VEC4Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FOGGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FOG_BITGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FOG_COLORGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FOG_COORDGraphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw
gl_FOG_COORDINATE